HDF Commander
A commander wears the long red cloak of the line officer over sealed duty plate so that a scattered company can find the man giving orders. He carries a plasma pistol and a command slate, and he spends the fight reading the field and moving troopers into position. Once per day he can call an orbital barrage onto a marked grid.
Halcyion Federation
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 18 (sealed duty plate)
- Hit points
- 157 (21d8 + 63)
- Proficiency
- +4
- STR 15 +2 save +2
- DEX 16 +3 save +3
- CON 17 +3 save +7
- INT 18 +4 save +8
- WIS 17 +3 save +3
- CHA 18 +4 save +8
- Skills
- Insight +7 , Intimidation +8 , Perception +7 , Persuasion +8 , Technology +8
- Passive Perception
- 17
- Senses
- darkvision 60 ft.
- Languages
- Common, Federation Standard
- Found in
- Terran (Verdant) , Hyperlane Corridor
Traits
-
Mark Target
At the start of each of its turns the commander names one creature it can see. Every allied creature has advantage on attack rolls against that creature until the start of the commander's next turn.
-
Hold the Line
Allied creatures within 60 feet that can hear the commander have advantage on saving throws against being Frightened.
-
The Cloak
The commander cannot benefit from being hidden while the cloak is worn, and every allied creature within 120 feet knows where it is.
Actions
-
Multiattack
The commander gives one order, then makes two Officer's Sidearm attacks.
-
Officer's Sidearm
+7 to hit · medium range
2d8 + 3 plasma damage
A shot from a heavy plasma pistol.
-
Order: Advance Bonus action
One allied creature within 60 feet that can hear the commander moves up to its speed and makes one weapon attack. The commander cannot target itself.
-
Order: Fall Back Reaction
When an allied creature within 60 feet is hit by an attack, that creature moves up to half its speed and the attack's damage is reduced by 15.
-
Call the Barrage
DC 16 Dexterity save
The commander calls orbital guns onto a marked grid within 1 mile. Every creature in a 30-foot radius centered on the grid makes a Dexterity saving throw, taking 8d8 explosive damage on a failure and half as much on a success. Once per day.