Zyrrak Raider
Zyrrak raiders work the frontier lanes on a clan schedule, hitting the same corridors on a repeating cycle. The cycle can be worked out from past raids, but few frontier settlements can afford a garrison year-round to meet it. Raiders board with hooked axes and lines.
Frontier- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 15 (clan plate)
- Hit points
- 52 (7d8 + 21)
- Proficiency
- +2
- STR 17 +3 save +5
- DEX 14 +2 save +2
- CON 16 +3 save +3
- INT 10 +0 save +0
- WIS 12 +1 save +1
- CHA 11 +0 save +0
- Skills
- Athletics +5 , Survival +3
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
- Languages
- Zyrrakan, Common
- Found in
- Hyperlane Corridor
Equipment
Traits
-
First Blood
The raider has advantage on attack rolls during the first round of any combat it initiated.
Actions
-
Hooked Axe
+5 to hit · Battleaxe · reach 5 ft.
1d8 + 3 slashing damage
The raider makes two attacks with the hooked axe.
-
Boarding Line Bonus action
DC 13 Dexterity save
One creature within 30 feet is pulled 15 feet toward the raider on a failed save.
-
Boarding Line Reaction
DC 13 Strength save
When a creature within 30 feet attempts to move out of the raider's corridor, that creature makes a Strength saving throw. On a failure it is pulled 15 feet toward the raider and its movement ends.