Bestiary · Humanoid

Zyrrak Raider

Zyrrak raiders work the frontier lanes on a clan schedule, hitting the same corridors on a repeating cycle. The cycle can be worked out from past raids, but few frontier settlements can afford a garrison year-round to meet it. Raiders board with hooked axes and lines.

Frontier
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
15 (clan plate)
Hit points
52 (7d8 + 21)
Proficiency
+2
  • STR 17 +3 save +5
  • DEX 14 +2 save +2
  • CON 16 +3 save +3
  • INT 10 +0 save +0
  • WIS 12 +1 save +1
  • CHA 11 +0 save +0
Skills
Athletics +5 , Survival +3
Passive Perception
11
Senses
darkvision 60 ft.
Languages
Zyrrakan, Common
Found in
Hyperlane Corridor

Equipment

Traits

  • First Blood

    The raider has advantage on attack rolls during the first round of any combat it initiated.

Actions

  • Hooked Axe

    +5 to hit · Battleaxe · reach 5 ft.

    1d8 + 3 slashing damage

    The raider makes two attacks with the hooked axe.

  • Boarding Line Bonus action

    DC 13 Dexterity save

    One creature within 30 feet is pulled 15 feet toward the raider on a failed save.

  • Boarding Line Reaction

    DC 13 Strength save

    When a creature within 30 feet attempts to move out of the raider's corridor, that creature makes a Strength saving throw. On a failure it is pulled 15 feet toward the raider and its movement ends.