Halcyion Engineer
The Holy Order treats engineering as devotion, and an engineer is a lay member of that practice. Engineers keep the Federation's warships and sanctums running in vacuum-rated suits and repair the constructs and vehicles they are attached to.
Halcyion Federation- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16 (rated work suit)
- Hit points
- 65 (10d8 + 20)
- Proficiency
- +2
- STR 12 +1 save +1
- DEX 15 +2 save +2
- CON 15 +2 save +2
- INT 17 +3 save +5
- WIS 14 +2 save +2
- CHA 12 +1 save +1
- Skills
- Technology +5 , Investigation +5 , Piloting +4
- Passive Perception
- 12
- Languages
- Common, Federation Standard
- Condition immunities
- decompressed
- Found in
- Hyperlane Corridor , Settlement
Equipment
Traits
-
Rated for Vacuum
The engineer is immune to the Decompressed condition and has 4 hours of air.
-
Field Repair
The engineer restores 3d8 hit points to a construct or vehicle it touches. It can do this three times per day.
Actions
-
Arc Welder
+4 to hit · reach 5 ft.
2d6 + 2 lightning damage
The engineer makes two Arc Welder attacks.
-
Reach the Machine Reaction
When a construct, vehicle or system the engineer maintains within 30 feet is reduced to 0 hit points or disabled, the engineer moves up to its speed toward it without provoking opportunity attacks and, if it arrives, restores 2d8 hit points to it.