Bestiary · Humanoid

Halcyion Engineer

The Holy Order treats engineering as devotion, and an engineer is a lay member of that practice. Engineers keep the Federation's warships and sanctums running in vacuum-rated suits and repair the constructs and vehicles they are attached to.

Halcyion Federation
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
16 (rated work suit)
Hit points
65 (10d8 + 20)
Proficiency
+2
  • STR 12 +1 save +1
  • DEX 15 +2 save +2
  • CON 15 +2 save +2
  • INT 17 +3 save +5
  • WIS 14 +2 save +2
  • CHA 12 +1 save +1
Skills
Technology +5 , Investigation +5 , Piloting +4
Passive Perception
12
Languages
Common, Federation Standard
Condition immunities
decompressed
Found in
Hyperlane Corridor , Settlement

Equipment

Traits

  • Rated for Vacuum

    The engineer is immune to the Decompressed condition and has 4 hours of air.

  • Field Repair

    The engineer restores 3d8 hit points to a construct or vehicle it touches. It can do this three times per day.

Actions

  • Arc Welder

    +4 to hit · reach 5 ft.

    2d6 + 2 lightning damage

    The engineer makes two Arc Welder attacks.

  • Reach the Machine Reaction

    When a construct, vehicle or system the engineer maintains within 30 feet is reduced to 0 hit points or disabled, the engineer moves up to its speed toward it without provoking opportunity attacks and, if it arrives, restores 2d8 hit points to it.