Bestiary · Humanoid

Zyrrak PR 13

Zyrrak Legend

A Zyrrak legend is one of the handful of Zyrrak who were off-world on extended hunts when the Aurelion fleet eradicated their system, and who are still alive. Legends keep the oral record of the eradication and hunt in the Shadow of Aurelion and wherever a contract leads. The Ascendancy has spent a great deal of effort against them.

Physiology
Humanoid
Size
Large
Speed
30 ft.
Armor class
21 (ancestral chitin and shielding)
Hit points
230 (20d10 + 120)
Proficiency
+5
  • STR 25 +7 save +12
  • DEX 20 +5 save +10
  • CON 22 +6 save +11
  • INT 16 +3 save +3
  • WIS 19 +4 save +9
  • CHA 17 +3 save +3
Skills
Stealth +15 , Survival +14 , Perception +9 , Intimidation +8 , History +8
Passive Perception
19
Senses
truesight 30 ft., darkvision 120 ft., thermal sense 120 ft.
Languages
Zyrrakan, Common, Low Aurelian, Draconic
Damage resistances
bludgeoning, acid, piercing, slashing
Condition immunities
frightened , charmed
Found in
The Shadow of Aurelion , Deep Space

Equipment

Traits

  • Legendary Resistance

    Twice per day, when the legend fails a saving throw, it can choose to succeed instead.

  • Oral Record

    The legend knows the name, clan and fate of every Zyrrak it has met, and of the system that no longer exists.

Actions

  • Ancestral Blade

    +12 to hit · reach 10 ft.

    2d10 + 7 slashing damage

    The legend makes three attacks with the Ancestral Blade. A creature hit by two or more of them in a turn cannot benefit from cover, concealment or invisibility against the legend until the end of the legend's next turn.

  • Fulfill Contract

    DC 20 Constitution save

    One creature within 30 feet that the legend has contracted on takes 12d8 force damage on a failed save, or half as much on a success.

  • Mark Offender Reaction

    When a creature within 30 feet reduces an ally of the legend to 0 hit points, or names the eradication, the legend makes one melee attack against it. On a hit the creature is marked and the legend has advantage on all attack rolls against it for the rest of the fight.

  • Reposition Legendary

    The legend moves up to half its speed without provoking opportunity attacks.

  • Blade Legendary

    The legend makes one attack with the Ancestral Blade.

  • Frightening Name Legendary

    DC 17 Wisdom save

    Costs two legendary actions. The legend names one Zyrrak the target has killed, or the lost system. Each hostile creature within 30 feet makes a Wisdom saving throw or is Frightened of the legend for 1 minute.