Zyrrakian Cloak
Item Profile
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
IV · Spacefaring - Cost
- 2800
- Weight
- 4 lb
To make: 1,400 gm of materials and 2 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 350 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- gearEquipment that is neither weapon nor armor. Carried, worn, or set up and used.
- attunementBind yourself to it over a short rest before it works. Three attunements at once, and breaking one frees the slot.
- poweredServo-assisted. It carries its own weight while it has charge, and yours once it does not.
- power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.
- attunementMust be attuned before it does anything. You can hold three attunements at once.
A Zyrrak wrist unit the width of a bracer, worn on the forearm. It reads the surfaces around you and drives a field across your body that matches them. While attuned, you can start or stop the field as a bonus action. While it is running you have advantage on Dexterity (Stealth) checks, and on any turn you move no more than half your speed you are Invisible to any creature more than 30 feet away. Attacking or moving at full speed drops the field until the start of your next turn. One cell runs it for 20 minutes. Zyrrak clans do not sell these, and the ones in circulation were taken off bodies.
Rules
-
Camouflage running Bonus action
- advantage Stealth
-
While it is running and you move no more than half your speed on a turn, you are Invisible to any creature more than 30 feet away. Attacking or moving at full speed drops the field until the start of your next turn. One cell runs it for 20 minutes.