Environments · Exposure

Zero Gravity

In free fall there is no floor to work from. Every movement is a push against a surface or object, and each push sends the pusher the other way, so a fight is decided by who is anchored. A creature adrift in open volume with no surface in reach is out of the encounter until it reaches a surface, which may take the rest of it.

Exposure

In play

  • Movement

    Moving requires a surface to push from. A creature with nothing in reach continues in the direction it last moved until it reaches something.

  • Changing course

    Changing direction mid-drift requires a DC 12 Dexterity (Acrobatics) check. On a failure the creature continues as it was.

  • Melee

    An unanchored melee attack has disadvantage and pushes the attacker 10 feet away from the target after it resolves.

  • No falling

    There is no up, no down and no falling damage. A creature cannot be knocked Prone, and the Prone condition does not apply.

  • Mag boots

    Magnetic boots or a tether remove every entry above while a ferrous surface is underfoot, at the cost of half movement.

Where it applies

Built for this