Ice Giant Star Raider
A star raider is an ice giant in sealed blue plate over its white mane, with a mag-axe at the hip and a boarding charge on the back. The ice giant holds that found the hyperlanes kept raiding, and they now raid shipping in the lanes. A raider comes out of the dark, takes the ship's hold, and leaves before an organized response arrives. Federation shipping on the northern lanes prices the risk into the manifest.
- Physiology
- Giantkin
- Size
- Huge
- Speed
- 40 ft.
- Armor class
- 19 (sealed raider plate)
- Hit points
- 172 (15d12 + 75)
- Proficiency
- +4
- STR 23 +6 save +10
- DEX 15 +2 save +2
- CON 21 +5 save +9
- INT 11 +0 save +0
- WIS 14 +2 save +2
- CHA 13 +1 save +1
- Skills
- Athletics +10 , Intimidation +5 , Perception +6 , Technology +4
- Passive Perception
- 16
- Senses
- darkvision 90 ft.
- Languages
- Common, Jotun, Old Norska
- Damage immunities
- cold
- Found in
- Deep Space , Arctic , Hyperlane Corridor , Settlement , Station Interior
Traits
-
Sealed Plate
It can fight in vacuum indefinitely and is immune to the Decompressed condition.
-
Boarder
It can breach a sealed bulkhead or airlock as an action, and it ignores difficult terrain caused by zero gravity.
-
Exit Advantage
It has advantage on attack rolls against a creature that is between it and an exit.
Actions
-
Multiattack
It makes two mag-axe attacks.
-
Mag-Axe
+10 to hit · reach 10 ft.
3d10 + 6 slashing damage
A swing of the magnetized broad axe.
-
Hurled Axe
+10 to hit · medium range
3d8 + 6 slashing damage
A thrown mag-axe, which returns to the hand on its magnet.
-
Boarding Charge
DC 17 Dexterity save
The raider sets a charge on a wall or a creature within 10 feet. At the start of its next turn it detonates, and every creature within 15 feet makes a Dexterity saving throw, taking 6d8 explosive damage on a failure and half as much on a success. The raider has two charges.
-
Shoulder Through Bonus action
DC 17 Strength save
It moves up to 20 feet in a straight line. Every creature in the path makes a Strength saving throw or is knocked Prone and takes 2d8 bludgeoning damage.