Bestiary · Giantkin

Giant PR 10

Ice Giant Star Raider

A star raider is an ice giant in sealed blue plate over its white mane, with a mag-axe at the hip and a boarding charge on the back. The ice giant holds that found the hyperlanes kept raiding, and they now raid shipping in the lanes. A raider comes out of the dark, takes the ship's hold, and leaves before an organized response arrives. Federation shipping on the northern lanes prices the risk into the manifest.

Ice Giant Star Raider, drawn at Huge scale
Physiology
Giantkin
Size
Huge
Speed
40 ft.
Armor class
19 (sealed raider plate)
Hit points
172 (15d12 + 75)
Proficiency
+4
  • STR 23 +6 save +10
  • DEX 15 +2 save +2
  • CON 21 +5 save +9
  • INT 11 +0 save +0
  • WIS 14 +2 save +2
  • CHA 13 +1 save +1
Skills
Athletics +10 , Intimidation +5 , Perception +6 , Technology +4
Passive Perception
16
Senses
darkvision 90 ft.
Languages
Common, Jotun, Old Norska
Damage immunities
cold
Found in
Deep Space , Arctic , Hyperlane Corridor , Settlement , Station Interior

Traits

  • Sealed Plate

    It can fight in vacuum indefinitely and is immune to the Decompressed condition.

  • Boarder

    It can breach a sealed bulkhead or airlock as an action, and it ignores difficult terrain caused by zero gravity.

  • Exit Advantage

    It has advantage on attack rolls against a creature that is between it and an exit.

Actions

  • Multiattack

    It makes two mag-axe attacks.

  • Mag-Axe

    +10 to hit · reach 10 ft.

    3d10 + 6 slashing damage

    A swing of the magnetized broad axe.

  • Hurled Axe

    +10 to hit · medium range

    3d8 + 6 slashing damage

    A thrown mag-axe, which returns to the hand on its magnet.

  • Boarding Charge

    DC 17 Dexterity save

    The raider sets a charge on a wall or a creature within 10 feet. At the start of its next turn it detonates, and every creature within 15 feet makes a Dexterity saving throw, taking 6d8 explosive damage on a failure and half as much on a success. The raider has two charges.

  • Shoulder Through Bonus action

    DC 17 Strength save

    It moves up to 20 feet in a straight line. Every creature in the path makes a Strength saving throw or is knocked Prone and takes 2d8 bludgeoning damage.