Bestiary · Humanoid

HDF Trooper

The HDF is a coalition command, so a trooper's kit is whatever their member system issues and their doctrine is what the joint charter specifies. Troopers train for layered defense and hyperlane checkpoint security.

Halcyion Federation
HDF Trooper, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
15 (reinforced mesh)
Hit points
39 (6d8 + 12)
Proficiency
+2
  • STR 13 +1 save +1
  • DEX 15 +2 save +2
  • CON 14 +2 save +4
  • INT 12 +1 save +1
  • WIS 12 +1 save +1
  • CHA 11 +0 save +0
Skills
Technology +3 , Perception +3
Passive Perception
13
Languages
Common, Federation Standard
Condition immunities
decompressed
Found in
The Halcyion Sector , Hyperlane Corridor

Equipment

Traits

  • Sealed Kit

    The trooper is immune to the Decompressed condition and has 1 hour of air.

Actions

  • Assault Rifle

    +4 to hit · long range

    1d10 + 2 ballistic damage

    A shot from a standard Federation assault rifle.

  • Combat Knife

    +4 to hit · reach 5 ft.

    1d6 + 2 piercing damage

    A stab with a combat knife.

  • Cover the Hatch Reaction

    When a creature opens, closes or passes through a hatch or doorway within 30 feet, the trooper makes one Assault Rifle attack against that creature with advantage.