Bestiary · Plant

PR 4

Sporeclaw

A sporeclaw is a reef crab the Bloom has taken over. The carapace comes through the process intact and keeps serving as armor for the growth inside. It no longer feeds or shelters and only advances, walking up a tidal flat in a straight line toward the nearest heat, bearing fruiting bodies that burst when it dies.

Sporeclaw, drawn at Large scale
Physiology
Plant, Beast
Size
Large
Speed
30 ft., swim 30 ft.
Armor class
17
Hit points
76 (9d10 + 27)
Proficiency
+2
  • STR 18 +4 save +4
  • DEX 9 -1 save -1
  • CON 17 +3 save +5
  • INT 3 -4 save -4
  • WIS 10 +0 save +0
  • CHA 3 -4 save -4
Skills
Stealth +1
Passive Perception
10
Senses
blindsight 60 ft., tremorsense 60 ft.
Languages
None
Damage resistances
bludgeoning, piercing, slashing
Damage vulnerabilities
fire
Condition immunities
blinded , charmed , frightened , poisoned
Found in
Shallows , Spore

Traits

  • Amphibious

    The sporeclaw breathes air and water.

  • Heat Seeker

    The sporeclaw moves toward the nearest heat source it can sense and does not deviate, including into fire.

  • Fruiting Bodies

    When it drops to 0 hit points, it bursts. Each creature within 15 feet makes a DC 14 Constitution save, taking 4d8 poison damage and being infested on a failure, or half as much on a success.

Actions

  • Multiattack

    The sporeclaw makes two Claw attacks.

  • Claw

    +6 to hit · reach 10 ft.

    2d6 + 4 bludgeoning damage

    If the target is of Medium size or smaller it is Grappled (escape DC 14).

  • Spore Vent

    The sporeclaw vents spores in a 15-foot cone. Each creature in the cone makes a DC 14 Constitution save or is Poisoned for 1 minute and cannot regain hit points while Poisoned this way.