Bestiary · Fae

Treant

A treant stands motionless as a dead tree until provoked and is slow to start moving. Once it moves, it attacks whatever is nearest.

Treant, drawn at Huge scale
Physiology
Fae
Size
Huge
Speed
30 ft.
Armor class
18 (heartwood)
Hit points
161 (14d12 + 70)
Proficiency
+4
  • STR 23 +6 save +6
  • DEX 8 -1 save -1
  • CON 21 +5 save +9
  • INT 12 +1 save +1
  • WIS 16 +3 save +7
  • CHA 12 +1 save +1
Skills
Nature +5 , Perception +7
Passive Perception
17
Languages
Sylvan, Common
Damage resistances
bludgeoning, piercing
Damage vulnerabilities
fire
Found in
Woodland , Spore

Traits

  • Siege Frame

    The treant deals double damage to objects and structures.

  • False Appearance

    While motionless, the treant is indistinguishable from a dead tree.

Actions

  • Multiattack

    Makes two Slam attacks.

  • Slam

    +10 to hit · reach 10 ft.

    3d8 + 6 bludgeoning damage

    A Large or smaller creature hit is pushed 10 feet.

  • Rootwall

    DC 18 Strength save

    Roots erupt in a 20-foot square within 60 feet. A creature there is Restrained on a failed save and can escape with a Strength check against the save DC.

  • Fire Retaliation Reaction

    When a creature within 30 feet damages the treant with fire, the treant makes one Slam attack against that creature with advantage and has resistance to fire damage until the end of its next turn.