Treant
A treant stands motionless as a dead tree until provoked and is slow to start moving. Once it moves, it attacks whatever is nearest.
- Physiology
- Fae
- Size
- Huge
- Speed
- 30 ft.
- Armor class
- 18 (heartwood)
- Hit points
- 161 (14d12 + 70)
- Proficiency
- +4
- STR 23 +6 save +6
- DEX 8 -1 save -1
- CON 21 +5 save +9
- INT 12 +1 save +1
- WIS 16 +3 save +7
- CHA 12 +1 save +1
- Skills
- Nature +5 , Perception +7
- Passive Perception
- 17
- Languages
- Sylvan, Common
- Damage resistances
- bludgeoning, piercing
- Damage vulnerabilities
- fire
Traits
-
Siege Frame
The treant deals double damage to objects and structures.
-
False Appearance
While motionless, the treant is indistinguishable from a dead tree.
Actions
-
Multiattack
Makes two Slam attacks.
-
Slam
+10 to hit · reach 10 ft.
3d8 + 6 bludgeoning damage
A Large or smaller creature hit is pushed 10 feet.
-
Rootwall
DC 18 Strength save
Roots erupt in a 20-foot square within 60 feet. A creature there is Restrained on a failed save and can escape with a Strength check against the save DC.
-
Fire Retaliation Reaction
When a creature within 30 feet damages the treant with fire, the treant makes one Slam attack against that creature with advantage and has resistance to fire damage until the end of its next turn.