Bloomed
Conversion keeps the person's skills and discards their intent. The Bloomed operate equipment, open doors and speak in the voice they had. Quarantine on a converting world is enforced from orbit.
Myrrhiam Bloom
- Physiology
- Plant, Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 14 (fibrous overgrowth)
- Hit points
- 65 (10d8 + 20)
- Proficiency
- +2
- STR 14 +2 save +2
- DEX 12 +1 save +1
- CON 14 +2 save +4
- INT 11 +0 save +0
- WIS 12 +1 save +3
- CHA 10 +0 save +0
- Skills
- Technology +2 , Perception +3 , Deception +2
- Passive Perception
- 13
- Senses
- blindsight 30 ft., darkvision 60 ft.
- Languages
- Myr
- Damage resistances
- necrotic
- Damage immunities
- poison
- Damage vulnerabilities
- fire
- Condition immunities
- charmed , frightened , poisoned , exhausted
- Found in
- Spore
Equipment
Traits
-
Retained Access
Retains every skill, credential and access the person had, and will use them.
-
Hivelinked
Shares what every Bloom creature within 1 mile perceives, and cannot be Charmed or Frightened while another one is within that range.
Actions
-
Assault Rifle
+3 to hit · long range
1d10 + 1 ballistic damage
Two attacks.
-
Spore Burst
DC 12 Constitution save
Each creature within 15 feet takes 4d8 poison damage and is Poisoned for one minute on a failed save, or half damage on a success. A humanoid that dies while Poisoned this way begins converting.
-
Familiar Voice Reaction
DC 10 Wisdom save
When a creature within 30 feet that knew the person moves to attack the Bloomed, the Bloomed says that creature's name in the person's voice. That creature makes a Wisdom saving throw or its attack fails and it cannot attack the Bloomed until the end of its next turn.