Bestiary · Plant

PR 3

Bloomed

Conversion keeps the person's skills and discards their intent. The Bloomed operate equipment, open doors and speak in the voice they had. Quarantine on a converting world is enforced from orbit.

Myrrhiam Bloom
Bloomed, drawn at Medium scale
Physiology
Plant, Humanoid
Size
Medium
Speed
30 ft.
Armor class
14 (fibrous overgrowth)
Hit points
65 (10d8 + 20)
Proficiency
+2
  • STR 14 +2 save +2
  • DEX 12 +1 save +1
  • CON 14 +2 save +4
  • INT 11 +0 save +0
  • WIS 12 +1 save +3
  • CHA 10 +0 save +0
Skills
Technology +2 , Perception +3 , Deception +2
Passive Perception
13
Senses
blindsight 30 ft., darkvision 60 ft.
Languages
Myr
Damage resistances
necrotic
Damage immunities
poison
Damage vulnerabilities
fire
Condition immunities
charmed , frightened , poisoned , exhausted
Found in
Spore

Equipment

Traits

  • Retained Access

    Retains every skill, credential and access the person had, and will use them.

  • Hivelinked

    Shares what every Bloom creature within 1 mile perceives, and cannot be Charmed or Frightened while another one is within that range.

Actions

  • Assault Rifle

    +3 to hit · long range

    1d10 + 1 ballistic damage

    Two attacks.

  • Spore Burst

    DC 12 Constitution save

    Each creature within 15 feet takes 4d8 poison damage and is Poisoned for one minute on a failed save, or half damage on a success. A humanoid that dies while Poisoned this way begins converting.

  • Familiar Voice Reaction

    DC 10 Wisdom save

    When a creature within 30 feet that knew the person moves to attack the Bloomed, the Bloomed says that creature's name in the person's voice. That creature makes a Wisdom saving throw or its attack fails and it cannot attack the Bloomed until the end of its next turn.