Bestiary · Monster

PR 7

Naga

A naga does not stay dead. It reforms over several days in the place it considers its own, with all its memories, including who killed it.

Naga, drawn at Large scale
Physiology
Monster
Size
Large
Speed
40 ft., swim 40 ft.
Armor class
15 (natural armor)
Hit points
127 (15d10 + 45)
Proficiency
+3
  • STR 18 +4 save +4
  • DEX 16 +3 save +6
  • CON 16 +3 save +6
  • INT 16 +3 save +3
  • WIS 15 +2 save +5
  • CHA 18 +4 save +7
Skills
Arcana +6 , Perception +5
Passive Perception
15
Senses
darkvision 60 ft.
Languages
Common, Draconic
Condition immunities
charmed , poisoned
Found in
Settlement , Jungle

Traits

  • Rejuvenation

    A destroyed naga returns to life in 1d6 days, regaining all its hit points, unless the remains are burned and scattered on running water.

Actions

  • Bite

    +6 to hit · reach 5 ft.

    2d6 + 3 piercing damage

    A bite from its serpentine head.

  • Venom

    DC 14 Constitution save

    A creature bitten makes a Constitution saving throw, taking 6d8 poison damage on a failure and half as much on a success.

  • Constrict

    The naga Grapples a Large or smaller creature it has hit. The target is Restrained and takes 2d8 + 4 bludgeoning damage at the start of each of the naga's turns.