PR
7
Naga
A naga does not stay dead. It reforms over several days in the place it considers its own, with all its memories, including who killed it.
- Physiology
- Monster
- Size
- Large
- Speed
- 40 ft., swim 40 ft.
- Armor class
- 15 (natural armor)
- Hit points
- 127 (15d10 + 45)
- Proficiency
- +3
- STR 18 +4 save +4
- DEX 16 +3 save +6
- CON 16 +3 save +6
- INT 16 +3 save +3
- WIS 15 +2 save +5
- CHA 18 +4 save +7
- Skills
- Arcana +6 , Perception +5
- Passive Perception
- 15
- Senses
- darkvision 60 ft.
- Languages
- Common, Draconic
- Found in
- Settlement , Jungle
Traits
-
Rejuvenation
A destroyed naga returns to life in 1d6 days, regaining all its hit points, unless the remains are burned and scattered on running water.
Actions
-
Bite
+6 to hit · reach 5 ft.
2d6 + 3 piercing damage
A bite from its serpentine head.
-
Venom
DC 14 Constitution save
A creature bitten makes a Constitution saving throw, taking 6d8 poison damage on a failure and half as much on a success.
-
Constrict
The naga Grapples a Large or smaller creature it has hit. The target is Restrained and takes 2d8 + 4 bludgeoning damage at the start of each of the naga's turns.