Bestiary · Plant

PR 7

Shambling Mound

A shambling mound is a Large walking heap of rotting plant matter that was dead before it began to move. It engulfs prey it has Grappled, blinding and suffocating it. It takes no damage from lightning and regains hit points from it. Mounds are found in wetland and rainforest.

Shambling Mound, drawn at Large scale
Physiology
Plant
Size
Large
Speed
20 ft., swim 20 ft.
Armor class
15 (packed vegetation)
Hit points
136 (16d10 + 48)
Proficiency
+3
  • STR 18 +4 save +4
  • DEX 8 -1 save -1
  • CON 16 +3 save +3
  • INT 5 -3 save -3
  • WIS 10 +0 save +0
  • CHA 5 -3 save -3
Skills
Stealth +2
Passive Perception
10
Senses
blindsight 60 ft.
Languages
None
Damage resistances
cold, fire
Damage immunities
lightning
Condition immunities
blinded , deafened , exhausted
Found in
Wetland , Jungle

Traits

  • Lightning Absorption

    Whenever it takes lightning damage, it takes none and regains that many hit points instead.

  • Undergrowth Camouflage

    Has advantage on Stealth checks made in vegetation.

Actions

  • Multiattack

    Makes two Slam attacks.

  • Slam

    +7 to hit · reach 5 ft.

    2d10 + 4 bludgeoning damage

    A swing of a limb of packed vegetation.

  • Engulf

    The mound closes around a Medium or smaller creature it has Grappled. The target is Blinded, Restrained and unable to breathe, and takes 2d8 + 4 bludgeoning damage at the start of each of the mound's turns.