Shambling Mound
A shambling mound is a Large walking heap of rotting plant matter that was dead before it began to move. It engulfs prey it has Grappled, blinding and suffocating it. It takes no damage from lightning and regains hit points from it. Mounds are found in wetland and rainforest.
- Physiology
- Plant
- Size
- Large
- Speed
- 20 ft., swim 20 ft.
- Armor class
- 15 (packed vegetation)
- Hit points
- 136 (16d10 + 48)
- Proficiency
- +3
- STR 18 +4 save +4
- DEX 8 -1 save -1
- CON 16 +3 save +3
- INT 5 -3 save -3
- WIS 10 +0 save +0
- CHA 5 -3 save -3
- Skills
- Stealth +2
- Passive Perception
- 10
- Senses
- blindsight 60 ft.
- Languages
- None
- Damage resistances
- cold, fire
- Damage immunities
- lightning
Traits
-
Lightning Absorption
Whenever it takes lightning damage, it takes none and regains that many hit points instead.
-
Undergrowth Camouflage
Has advantage on Stealth checks made in vegetation.
Actions
-
Multiattack
Makes two Slam attacks.
-
Slam
+7 to hit · reach 5 ft.
2d10 + 4 bludgeoning damage
A swing of a limb of packed vegetation.
-
Engulf
The mound closes around a Medium or smaller creature it has Grappled. The target is Blinded, Restrained and unable to breathe, and takes 2d8 + 4 bludgeoning damage at the start of each of the mound's turns.