PR
1/8
Panther
Panthers work the canopy and the girder-work of anything tall enough to climb, dropping onto prey from directly overhead. A colony that finds claw marks on its water tower has had a panther nearby for some time.
- Physiology
- Beast
- Size
- Medium
- Speed
- 50 ft., climb 40 ft.
- Armor class
- 12
- Hit points
- 13 (3d8)
- Proficiency
- +2
- STR 14 +2 save +2
- DEX 15 +2 save +2
- CON 10 +0 save +0
- INT 3 -4 save -4
- WIS 14 +2 save +2
- CHA 7 -2 save -2
- Skills
- Perception +4 , Stealth +4
- Passive Perception
- 14
- Senses
- keen smell
- Languages
- None
- Found in
- Jungle , Settlement
Traits
-
Pounce
If the panther moves at least 20 feet straight toward a creature and hits it with a Claw attack on the same turn, the target makes a DC 10 Strength saving throw or falls Prone. If the target is Prone, the panther can make one Bite attack against it as a bonus action.
Actions
-
Bite
+4 to hit · reach 5 ft.
1d6 + 2 piercing damage
A bite from its jaws.
-
Claw
+4 to hit · reach 5 ft.
1d4 + 2 slashing damage
A strike with its claws.