Oceanic Trench
Subduction trenches cut miles below the surrounding plain, and the pressure at the bottom is roughly a thousand atmospheres. Only purpose-built hulls reach the bottom, and any other vessel is crushed on the way down. The animals living there are endemic to a single trench, and the walls hold debris that has fallen in over the age of the plate.
Crossing it
- Navigate
- DC 20
- Forage
- DC 20
- Notice
- DC 17
Only a trench-rated hull can enter, and no partial approach exists.
Exposure
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Temperatures below about zero degrees Fahrenheit, or any water near freezing, made worse by wind.
CON save, DC 10, rising by 1 for each hour after the first. End of each hour. One level of exhaustion.
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Cold-weather gear
Proper layers, a sealed suit or a heated shelter removes the save. Wet layers give disadvantage on it instead.
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Immersion
A creature in near-freezing water makes the save each minute instead of each hour, and is Incapacitated at three levels of exhaustion.
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Gear
Unheated power cells lose half their charge, and any check made with bare hands after an hour of exposure has disadvantage.
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Adapted
A creature native to a cold world, or with resistance to cold damage, ignores the save.
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In play
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Pressure
Only a trench-rated hull enters. Anything else takes 4d6 bludgeoning damage per minute below the abyssal plain, ignoring resistance and immunity.
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Absolute dark
Heavily obscured throughout, because no daylight reaches the trench.
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Endemic
A trench population is isolated from every other trench. What is found in one is found nowhere else on the world.
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Ascent
Rising more than 200 feet in a round from trench depth requires a DC 15 Constitution save or a level of exhaustion and the Poisoned condition for an hour.
Variations
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Trench wall
Near-vertical, ledged rock holding debris the plate has caught.
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Trench floor
The bottom of the axis. Sediment miles thick over the subducting plate.
Worlds it occurs on
- Aquan A world that is liquid down to the core, with no land, no shelf and no solid surface to stand on.
- Terran (Oceanic) A world of ocean from pole to pole, with land only where a volcano has kept up.
- Terran (Verdant) A rocky world with liquid water, breathable air and a magnetic field to protect them, rare and the cause of most wars.
Built for this
- Durghuul Ancestry
- Channel of Water-Rifting Subclass