PR
1/2
Triton
Tritons hold the trenches and regard the surface as a shallow, badly managed frontier. They come up rarely, only on business, and leave when it is done.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft., swim 40 ft.
- Armor class
- 14 (hide and buckler)
- Hit points
- 22 (4d8 + 4)
- Proficiency
- +2
- STR 14 +2 save +2
- DEX 13 +1 save +1
- CON 13 +1 save +1
- INT 12 +1 save +1
- WIS 14 +2 save +2
- CHA 14 +2 save +2
- Skills
- Perception +4 , Survival +4
- Passive Perception
- 14
- Senses
- darkvision 120 ft.
- Languages
- Aesiric, Common
- Damage resistances
- cold
- Found in
- Oceanic Trench , Shallows
Equipment
Traits
-
Amphibious
The triton can breathe air and water.
-
Pressure Immunity
The triton is immune to the effects of deep-water pressure and is unimpeded by any depth.
-
Depth Watch
The triton has advantage on Perception checks made underwater.
Actions
-
Trident
+4 to hit · reach 5 ft.
1d8 + 2 piercing damage
A thrust of the triton's trident.
-
Command the Water
DC 11 Strength save
Once per day, a 15-foot cube of water within 60 feet surges. Each creature in it makes a Strength saving throw, taking 2d8 bludgeoning damage and being pushed 15 feet on a failure.