Bestiary · Humanoid

PR 1/2

Triton

Tritons hold the trenches and regard the surface as a shallow, badly managed frontier. They come up rarely, only on business, and leave when it is done.

Triton, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft., swim 40 ft.
Armor class
14 (hide and buckler)
Hit points
22 (4d8 + 4)
Proficiency
+2
  • STR 14 +2 save +2
  • DEX 13 +1 save +1
  • CON 13 +1 save +1
  • INT 12 +1 save +1
  • WIS 14 +2 save +2
  • CHA 14 +2 save +2
Skills
Perception +4 , Survival +4
Passive Perception
14
Senses
darkvision 120 ft.
Languages
Aesiric, Common
Damage resistances
cold
Found in
Oceanic Trench , Shallows

Equipment

Traits

  • Amphibious

    The triton can breathe air and water.

  • Pressure Immunity

    The triton is immune to the effects of deep-water pressure and is unimpeded by any depth.

  • Depth Watch

    The triton has advantage on Perception checks made underwater.

Actions

  • Trident

    +4 to hit · reach 5 ft.

    1d8 + 2 piercing damage

    A thrust of the triton's trident.

  • Command the Water

    DC 11 Strength save

    Once per day, a 15-foot cube of water within 60 feet surges. Each creature in it makes a Strength saving throw, taking 2d8 bludgeoning damage and being pushed 15 feet on a failure.