Storm Giant
Storm giants descend from Ymir, who sought only to destroy, and have kept vigil since against the chaos that made her. They hold Utgard, and their chorus can be heard throughout the Abythis Sea Trench.
- Physiology
- Giantkin
- Size
- Giant
- Speed
- 50 ft., swim 50 ft.
- Armor class
- 20 (storm-forged plate)
- Hit points
- 229 (17d12 + 119)
- Proficiency
- +5
- STR 28 +9 save +14
- DEX 14 +2 save +2
- CON 25 +7 save +12
- INT 17 +3 save +3
- WIS 20 +5 save +10
- CHA 19 +4 save +9
- Skills
- Athletics +14 , Insight +10 , Perception +10 , Arcana +8
- Passive Perception
- 20
- Senses
- darkvision 120 ft.
- Languages
- Jotun, Common, Primordial
- Damage resistances
- cold
- Damage immunities
- lightning, thunder
- Found in
- Utgard , Abythis Sea Trench
Equipment
Spells
Channels with WIS. Save DC 18, spell attack +10 .
Casts to see further and to send warning, and uses the rest only when the warning was not enough.
- At will Detect Magic , Light , Gust of Wind
- 3/day each Call Lightning , Control Water , Relay
- 1/day each Commune with Nature , Nimbus , Thunderbolt
Traits
-
Amphibious
Breathes air and water.
-
Legendary Resistance
Twice per day, when it fails a saving throw, it may choose to succeed instead.
-
Vigil
Knows the direction and rough distance of the nearest Khaos incursion within a hundred miles.
Actions
-
Storm Greatsword
+14 to hit · Greatsword · reach 15 ft.
6d6 + 9 slashing damage
Two attacks. A creature hit by both takes an extra 3d8 lightning damage and cannot take reactions until the end of its next turn.
-
Lightning Strike
DC 17 Dexterity save
A bolt strikes a point within 500 feet. Each creature within 10 feet of it takes 14d8 lightning damage on a failed save, or half as much on a success.
-
Vigil Strike Reaction
When a creature within 120 feet takes an action that would open, widen or conceal a Khaos incursion, the giant makes one Lightning Strike centered on that creature.
-
Chorus Legendary
DC 17 Wisdom save
Each hostile creature within 60 feet makes a Wisdom saving throw or has disadvantage on attack rolls until the end of its next turn.
-
Stride Legendary
The giant moves up to half its speed, through water at no cost, without provoking opportunity attacks.
-
Thunderhead Legendary
Costs two legendary actions.