Bestiary · Giantkin

Giant PR 13

Storm Giant

Storm giants descend from Ymir, who sought only to destroy, and have kept vigil since against the chaos that made her. They hold Utgard, and their chorus can be heard throughout the Abythis Sea Trench.

Storm Giant, drawn at Giant scale
Physiology
Giantkin
Size
Giant
Speed
50 ft., swim 50 ft.
Armor class
20 (storm-forged plate)
Hit points
229 (17d12 + 119)
Proficiency
+5
  • STR 28 +9 save +14
  • DEX 14 +2 save +2
  • CON 25 +7 save +12
  • INT 17 +3 save +3
  • WIS 20 +5 save +10
  • CHA 19 +4 save +9
Skills
Athletics +14 , Insight +10 , Perception +10 , Arcana +8
Passive Perception
20
Senses
darkvision 120 ft.
Languages
Jotun, Common, Primordial
Damage resistances
cold
Damage immunities
lightning, thunder
Found in
Utgard , Abythis Sea Trench

Equipment

Spells

Channels with WIS. Save DC 18, spell attack +10 .

Casts to see further and to send warning, and uses the rest only when the warning was not enough.

Traits

  • Amphibious

    Breathes air and water.

  • Legendary Resistance

    Twice per day, when it fails a saving throw, it may choose to succeed instead.

  • Vigil

    Knows the direction and rough distance of the nearest Khaos incursion within a hundred miles.

Actions

  • Storm Greatsword

    +14 to hit · Greatsword · reach 15 ft.

    6d6 + 9 slashing damage

    Two attacks. A creature hit by both takes an extra 3d8 lightning damage and cannot take reactions until the end of its next turn.

  • Lightning Strike

    DC 17 Dexterity save

    A bolt strikes a point within 500 feet. Each creature within 10 feet of it takes 14d8 lightning damage on a failed save, or half as much on a success.

  • Vigil Strike Reaction

    When a creature within 120 feet takes an action that would open, widen or conceal a Khaos incursion, the giant makes one Lightning Strike centered on that creature.

  • Chorus Legendary

    DC 17 Wisdom save

    Each hostile creature within 60 feet makes a Wisdom saving throw or has disadvantage on attack rolls until the end of its next turn.

  • Stride Legendary

    The giant moves up to half its speed, through water at no cost, without provoking opportunity attacks.

  • Thunderhead Legendary

    Costs two legendary actions.