- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- Medium · 120 feet
- Components
- V · S
- Saving Throw
- DEX · Half damage.
You condense a charged cloud at a point within range. The cloud fills a 20-foot-radius sphere, and the area inside it is lightly obscured. When a creature enters the cloud for the first time on a turn, or starts its turn there, it makes a Dexterity saving throw, taking 4d8 lightning damage on a failed save or half as much on a successful one. As a bonus action on a later turn, you can move the cloud up to 30 feet.
At Higher Levels
| Slot | Effect |
|---|---|
| 5th · 5d8 | The damage increases to 5d8. |
| 6th · 6d8 | The damage increases to 6d8. |
| 7th · 7d8 | The damage increases to 7d8. |
| 8th · 8d8 | The damage increases to 8d8. |
| 9th · 9d8 | The damage increases to 9d8. |
Role
- damage
- control