- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Long · 300 feet
- Components
- V · S
- Saving Throw
- DEX · Half damage.
You compress a column of air and call down a single bolt on one target you can see within range. The target must make a Dexterity saving throw, taking 10d8 lightning damage and 2d8 thunder damage on a failed save or half as much on a successful one. The thunderclap is audible for up to a mile.
At Higher Levels
| Slot | Effect |
|---|---|
| 6th · 11d8 | The damage increases to 11d8. |
| 7th · 12d8 | The damage increases to 12d8. |
| 8th · 13d8 | The damage increases to 13d8. |
| 9th · 14d8 | The damage increases to 14d8. |
The current line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Recharge (utility)
- cant Static
- L1 Spark Bolt
- L2 Stun Shot
- L3 Tendril
- L4 Shunt (grounding)
- L5 Thunderbolt
- L6 Cascade
- L7 Barrage
- L8 Gridlock (area-denial)
- L8 Pillar
- L9 Tempest
- L10 Surge
Role
- damage