- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Long · 1,000 feet
- Components
- V · S
- Saving Throw
- DEX · Half damage.
You pull a vertical column of charge from the upper atmosphere down onto a single point. Choose a primary target within range. The primary target must make a Dexterity saving throw, taking 12d10 lightning damage on a failed save or half as much on a successful one. Each other creature within 20 feet of the primary target must make the same save, taking 8d8 lightning damage on a failed save or half as much on a successful one. Unprotected structures in the impact area are destroyed.
At Higher Levels
| Slot | Effect |
|---|---|
| 9th · 13d10 | The damage increases to 13d10. |
The current line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Recharge (utility)
- cant Static
- L1 Spark Bolt
- L2 Stun Shot
- L3 Tendril
- L4 Shunt (grounding)
- L5 Thunderbolt
- L6 Cascade
- L7 Barrage
- L8 Gridlock (area-denial)
- L8 Pillar
- L9 Tempest
- L10 Surge
Role
- damage