- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Melee · Touch
- Components
- S
You run a small, measured charge into something that needs one. You can recharge a depleted power cell enough for one further use, start a cold engine, trip a simple electrical latch, or wake a dormant console. A target with a security interlock, a Tier IV or higher power system, or an active ward is unaffected, and the backlash deals 1 lightning damage to you.
The current line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Recharge (utility)
- cant Static
- L1 Spark Bolt
- L2 Stun Shot
- L3 Tendril
- L4 Shunt (grounding)
- L5 Thunderbolt
- L6 Cascade
- L7 Barrage
- L8 Gridlock (area-denial)
- L8 Pillar
- L9 Tempest
- L10 Surge
Role
- utility