- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Long · 500 feet
- Components
- V · S
- Saving Throw
- DEX · Half damage.
You call down a barrage of lightning strikes. Choose a point within range, then choose up to six creatures you can see within 100 feet of that point. Each target must make a Dexterity saving throw, taking 12d8 lightning damage on a failed save or half as much on a successful one, and flammable terrain where a strike lands ignites.
At Higher Levels
| Slot | Effect |
|---|---|
| 8th · 13d8 · 7 targets | The damage increases to 13d8 and you can target one additional creature. |
| 9th · 14d8 · 7 targets | The damage increases to 14d8 and you can target one additional creature. |
The current line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Recharge (utility)
- cant Static
- L1 Spark Bolt
- L2 Stun Shot
- L3 Tendril
- L4 Shunt (grounding)
- L5 Thunderbolt
- L6 Cascade
- L7 Barrage
- L8 Gridlock (area-denial)
- L8 Pillar
- L9 Tempest
- L10 Surge
Role
- damage