Spell Catalog · Arc-Rifting

Tempest

Level 9 Arc Concentration lightning
Casting Time
1 action
Duration
Concentration, up to 10 minutes
Range
Extreme · 1 mile
Components
V · S · F
Saving Throw
DEX · Half damage.

You tear open the upper atmosphere and bind a storm over a point you choose within range. The storm fills a cylinder with a 200-foot radius that is heavily obscured and is difficult terrain, and ranged attacks cannot cross it. Each creature in the area when the storm forms makes a Dexterity saving throw, taking 20d6 lightning damage on a failed save or half as much on a successful one. On each of your later turns, you can use a bonus action to call a lightning strike on a creature in the area. That creature makes a Dexterity saving throw, taking 8d8 lightning damage on a failed save or half as much on a successful one.

At Higher Levels

Slot Effect
10th Cast as a ritual, the storm lasts 1 hour without concentration and expands to a 1-mile radius.

The current line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Recharge (utility)
  2. cant Static
  3. L1 Spark Bolt
  4. L2 Stun Shot
  5. L3 Tendril
  6. L4 Shunt (grounding)
  7. L5 Thunderbolt
  8. L6 Cascade
  9. L7 Barrage
  10. L8 Gridlock (area-denial)
  11. L8 Pillar
  12. L9 Tempest
  13. L10 Surge

Role

  • damage
  • control

Class Access