- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Medium · 120 feet
- Components
- V · S
- Saving Throw
- DEX · half damage
You throw a heavy arc at a creature within range. The first target makes a Dexterity saving throw, taking 10d8 lightning damage on a failed save or half as much on a successful one. The arc then jumps to up to three further creatures within 30 feet of the previous one, each taking one die less damage than the one before it. The arc cannot jump to the same creature twice. When it has a choice, it jumps first to a creature that is in contact with metal, standing in water, or carrying powered equipment.
At Higher Levels
| Slot | Effect |
|---|---|
| 7th | The arc can jump to four further creatures. |
| 8th | The arc can jump to five further creatures. |
| 9th | The arc can jump to six further creatures. |
The current line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Recharge (utility)
- cant Static
- L1 Spark Bolt
- L2 Stun Shot
- L3 Tendril you came from here
- L4 Shunt (grounding)
- L5 Thunderbolt
- L6 Cascade
- L7 Barrage
- L8 Gridlock (area-denial)
- L8 Pillar
- L9 Tempest
- L10 Surge
Branches from here: Gridlock
Role
- damage