- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Melee · Touch
- Components
- S
A tight pulse of static discharges through a creature you touch. Make a melee spell attack. On a hit, the target takes 1d8 lightning damage, and any Tier IV or lower electronic device worn or carried by the target briefly seizes: a single function (sensor, weapon, or comm) shorts out until the start of your next turn. This spell's damage increases by 1d8 at 5th level (2d8), 11th level (3d8), and 17th level (4d8).
As You Advance
| Level | Effect |
|---|---|
| Level 5 · 2d8 | The damage increases to 2d8. |
| Level 11 · 3d8 | The damage increases to 3d8. |
| Level 17 · 4d8 | The damage increases to 4d8. |
The current line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Recharge (utility)
- cant Static
- L1 Spark Bolt
- L2 Stun Shot
- L3 Tendril
- L4 Shunt (grounding)
- L5 Thunderbolt
- L6 Cascade
- L7 Barrage
- L8 Gridlock (area-denial)
- L8 Pillar
- L9 Tempest
- L10 Surge
Role
- damage