Spell Catalog · Arc-Rifting

Stun Shot

Level 2 Arc lightning
Casting Time
1 action
Duration
Instantaneous
Range
Medium · 90 feet
Components
V · S
Saving Throw
CON · Half damage, not Incapacitated.

You fire a tuned arc beam at a creature within range. The target must make a Constitution saving throw, taking 3d8 lightning damage on a failed save or half as much on a successful one. On a failed save, the target is also Incapacitated until the end of its next turn.

At Higher Levels

Slot Effect
3th · 4d8 The damage increases to 4d8.
4th · 5d8 The damage increases to 5d8.
5th · 6d8 The damage increases to 6d8.
6th · 7d8 The damage increases to 7d8.
7th · 8d8 The damage increases to 8d8.
8th · 9d8 The damage increases to 9d8.
9th · 10d8 The damage increases to 10d8.

The current line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Recharge (utility)
  2. cant Static
  3. L1 Spark Bolt
  4. L2 Stun Shot
  5. L3 Tendril
  6. L4 Shunt (grounding)
  7. L5 Thunderbolt
  8. L6 Cascade
  9. L7 Barrage
  10. L8 Gridlock (area-denial)
  11. L8 Pillar
  12. L9 Tempest
  13. L10 Surge

Role

  • damage
  • control

Class Access