- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Medium · 90 feet
- Components
- V · S
- Saving Throw
- CON · Half damage, not Incapacitated.
You fire a tuned arc beam at a creature within range. The target must make a Constitution saving throw, taking 3d8 lightning damage on a failed save or half as much on a successful one. On a failed save, the target is also Incapacitated until the end of its next turn.
At Higher Levels
| Slot | Effect |
|---|---|
| 3th · 4d8 | The damage increases to 4d8. |
| 4th · 5d8 | The damage increases to 5d8. |
| 5th · 6d8 | The damage increases to 6d8. |
| 6th · 7d8 | The damage increases to 7d8. |
| 7th · 8d8 | The damage increases to 8d8. |
| 8th · 9d8 | The damage increases to 9d8. |
| 9th · 10d8 | The damage increases to 10d8. |
The current line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Recharge (utility)
- cant Static
- L1 Spark Bolt
- L2 Stun Shot
- L3 Tendril
- L4 Shunt (grounding)
- L5 Thunderbolt
- L6 Cascade
- L7 Barrage
- L8 Gridlock (area-denial)
- L8 Pillar
- L9 Tempest
- L10 Surge
Role
- damage
- control