Megalodon
Megalodons hold deep trenches and surface only rarely. A vessel a megalodon surfaces under is seldom recovered.
- Physiology
- Beast
- Size
- Gargantuan
- Speed
- 0 ft., swim 60 ft.
- Armor class
- 17 (layered hide)
- Hit points
- 192 (11d20 + 77)
- Proficiency
- +4
- STR 26 +8 save +12
- DEX 10 +0 save +0
- CON 24 +7 save +11
- INT 1 -5 save -5
- WIS 13 +1 save +1
- CHA 6 -2 save -2
- Skills
- Perception +5
- Passive Perception
- 15
- Senses
- blindsight 120 ft.
- Languages
- None
- Damage resistances
- cold, bludgeoning
- Found in
- Oceanic Trench
Traits
-
Water Breathing
Can breathe only underwater.
-
Siege Frame
Deals double damage to vessels and structures.
Actions
-
Bite
+12 to hit · reach 15 ft.
3d10 + 8 piercing damage
Two attacks. A Large or smaller creature hit by the second is swallowed. A swallowed creature is Blinded and Restrained, takes 6d6 acid damage at the start of each of the megalodon's turns, and remains inside until it cuts its way out.
-
Breach
DC 20 Dexterity save
The megalodon rises under a vessel or a creature on the surface. Each creature within 20 feet takes 10d8 bludgeoning damage and is knocked Prone on a failed save, or half damage on a success. A vessel takes double damage. Recharges on a 5 or 6.
-
Blood in the Water Reaction
When a creature within 60 feet in the water is reduced below half its hit points, the megalodon swims up to its speed toward that creature without provoking opportunity attacks and may make one Bite attack if it arrives in reach.