Bestiary · Beast

PR 11

Megalodon

Megalodons hold deep trenches and surface only rarely. A vessel a megalodon surfaces under is seldom recovered.

Physiology
Beast
Size
Gargantuan
Speed
0 ft., swim 60 ft.
Armor class
17 (layered hide)
Hit points
192 (11d20 + 77)
Proficiency
+4
  • STR 26 +8 save +12
  • DEX 10 +0 save +0
  • CON 24 +7 save +11
  • INT 1 -5 save -5
  • WIS 13 +1 save +1
  • CHA 6 -2 save -2
Skills
Perception +5
Passive Perception
15
Senses
blindsight 120 ft.
Languages
None
Damage resistances
cold, bludgeoning
Found in
Oceanic Trench

Traits

  • Water Breathing

    Can breathe only underwater.

  • Siege Frame

    Deals double damage to vessels and structures.

Actions

  • Bite

    +12 to hit · reach 15 ft.

    3d10 + 8 piercing damage

    Two attacks. A Large or smaller creature hit by the second is swallowed. A swallowed creature is Blinded and Restrained, takes 6d6 acid damage at the start of each of the megalodon's turns, and remains inside until it cuts its way out.

  • Breach

    DC 20 Dexterity save

    The megalodon rises under a vessel or a creature on the surface. Each creature within 20 feet takes 10d8 bludgeoning damage and is knocked Prone on a failed save, or half damage on a success. A vessel takes double damage. Recharges on a 5 or 6.

  • Blood in the Water Reaction

    When a creature within 60 feet in the water is reduced below half its hit points, the megalodon swims up to its speed toward that creature without provoking opportunity attacks and may make one Bite attack if it arrives in reach.