Dragon Turtle
Dragon Turtles were made in the image of Mythia, the Archon of Water, to calm the seas the Elementari raised. The World Eater Serpent hunted them nearly to extinction, and the survivors slumber in abyssal trenches, honored by the Aesir who never betrayed them.
- Physiology
- Draconian, Beast
- Size
- Colossal
- Speed
- 20 ft., swim 90 ft.
- Armor class
- 22 (primordial scale)
- Hit points
- 369 (18d20 + 180)
- Proficiency
- +6
- STR 30 +10 save +10
- DEX 10 +0 save +6
- CON 30 +10 save +16
- INT 22 +6 save +6
- WIS 22 +6 save +12
- CHA 26 +8 save +14
- Skills
- Perception +12 , Insight +12
- Passive Perception
- 22
- Senses
- blindsight 120 ft., darkvision 240 ft.
- Languages
- Draconic, Primordial, Aesiric
- Damage resistances
- fire
- Damage immunities
- cold
- Condition immunities
- frightened , charmed
- Found in
- Oceanic Trench , Open Ocean , Rift Breach
Spells
Channels with WIS. Save DC 20, spell attack +12 .
Its Water-Rifting calmed the tides the Elementari raised.
Traits
-
Frightful Presence
Each hostile creature within 120 feet that can see the dragon makes a Wisdom saving throw against its save DC or is Frightened for 1 minute.
-
Legendary Resistance
Three times per day, when it fails a saving throw, it may choose to succeed instead.
-
Amphibious
Breathes air and water.
-
Rune-Etched Shell
Has advantage on saving throws against spells, and a vessel that rams it takes the damage instead.
Actions
-
Multiattack
Uses Frightful Presence, then makes one bite attack, two claw attacks and one tail attack.
-
Bite
+16 to hit · reach 20 ft.
3d12 + 10 piercing damage
A bite from jaws that closed on the Elementari.
-
Claw
+16 to hit · reach 15 ft.
3d8 + 10 slashing damage
A forelimb heavy enough to break a hull.
-
Tail
+16 to hit · reach 25 ft.
3d10 + 10 bludgeoning damage
A strike from its tail.
-
Steam Breath
DC 24 Constitution save
The dragon turtle exhales in a 120-foot cone. Each creature in it makes a Constitution saving throw, taking 25d6 fire damage on a failure and half as much on a success. Recharges on a roll of 5 or 6 on a d6 at the start of its turn.
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Tail Sweep Legendary
It makes one tail attack. A creature it hits is pushed 15 feet and knocked Prone.
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Channel Legendary
Costs two legendary actions. It casts one of its at-will spells.