Bestiary · Draconian

PR 20

Dragon Turtle

Dragon Turtles were made in the image of Mythia, the Archon of Water, to calm the seas the Elementari raised. The World Eater Serpent hunted them nearly to extinction, and the survivors slumber in abyssal trenches, honored by the Aesir who never betrayed them.

Dragon Turtle, drawn at Colossal scale
Physiology
Draconian, Beast
Size
Colossal
Speed
20 ft., swim 90 ft.
Armor class
22 (primordial scale)
Hit points
369 (18d20 + 180)
Proficiency
+6
  • STR 30 +10 save +10
  • DEX 10 +0 save +6
  • CON 30 +10 save +16
  • INT 22 +6 save +6
  • WIS 22 +6 save +12
  • CHA 26 +8 save +14
Skills
Perception +12 , Insight +12
Passive Perception
22
Senses
blindsight 120 ft., darkvision 240 ft.
Languages
Draconic, Primordial, Aesiric
Damage resistances
fire
Damage immunities
cold
Condition immunities
frightened , charmed
Found in
Oceanic Trench , Open Ocean , Rift Breach

Spells

Channels with WIS. Save DC 20, spell attack +12 .

Its Water-Rifting calmed the tides the Elementari raised.

Traits

  • Frightful Presence

    Each hostile creature within 120 feet that can see the dragon makes a Wisdom saving throw against its save DC or is Frightened for 1 minute.

  • Legendary Resistance

    Three times per day, when it fails a saving throw, it may choose to succeed instead.

  • Amphibious

    Breathes air and water.

  • Rune-Etched Shell

    Has advantage on saving throws against spells, and a vessel that rams it takes the damage instead.

Actions

  • Multiattack

    Uses Frightful Presence, then makes one bite attack, two claw attacks and one tail attack.

  • Bite

    +16 to hit · reach 20 ft.

    3d12 + 10 piercing damage

    A bite from jaws that closed on the Elementari.

  • Claw

    +16 to hit · reach 15 ft.

    3d8 + 10 slashing damage

    A forelimb heavy enough to break a hull.

  • Tail

    +16 to hit · reach 25 ft.

    3d10 + 10 bludgeoning damage

    A strike from its tail.

  • Steam Breath

    DC 24 Constitution save

    The dragon turtle exhales in a 120-foot cone. Each creature in it makes a Constitution saving throw, taking 25d6 fire damage on a failure and half as much on a success. Recharges on a roll of 5 or 6 on a d6 at the start of its turn.

  • Tail Sweep Legendary

    It makes one tail attack. A creature it hits is pushed 15 feet and knocked Prone.

  • Channel Legendary

    Costs two legendary actions. It casts one of its at-will spells.