- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- Medium · 120 feet
- Components
- V · S · M (a flask of deep-ocean water)
- Saving Throw
- CON · Half damage.
A pocket of the Rift opens and floods a 30-foot-radius, 20-foot-deep volume centered on a point you choose within range with black seawater. Each creature inside when the water arrives makes a Constitution saving throw, taking 8d10 cold damage on a failed save or half as much on a successful one. A creature that starts its turn inside the water must hold its breath or begin Suffocating. When the spell ends the water drains back through the Rift and leaves the area soaked.
The current line
A line opens low and forks. Where you go from here depends on what you took to get here.
- L2 Jet (pressure)
- L2 Skim
- L5 Breaker (wave) you came from here
- L5 Undertow (flow)
- L8 Abyss
- L8 Deluge
- L9 Maelstrom
Role
- damage
- control