- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Melee · Self
- Components
- V · S
- Saving Throw
- STR · Half damage, not pushed, and not knocked Prone.
A wall of seawater surges out of the Rift in front of you and sweeps forward in a line 30 feet long, 10 feet wide, and 10 feet high. Each creature in the line makes a Strength saving throw, taking 8d8 bludgeoning damage, being pushed 20 feet away from you, and being knocked Prone on a failed save, or taking half as much damage and staying in place on a successful one. The line is left soaked and is difficult terrain for 1 round.
At Higher Levels
| Slot | Effect |
|---|---|
| 6th · 9d8 | The damage increases to 9d8. |
| 7th · 10d8 | The damage increases to 10d8. |
| 8th · 11d8 | The damage increases to 11d8. |
| 9th · 12d8 | The damage increases to 12d8. |
The current line
A line opens low and forks. Where you go from here depends on what you took to get here.
- L2 Jet (pressure) you came from here
- L2 Skim
- L5 Breaker (wave)
- L5 Undertow (flow)
- L8 Abyss
- L8 Deluge
- L9 Maelstrom
Branches from here: Deluge
Role
- damage
- control