Spell Catalog · Water-Rifting

Breaker

Level 5 Water bludgeoning
Casting Time
1 action
Duration
Instantaneous
Range
Melee · Self
Components
V · S
Saving Throw
STR · Half damage, not pushed, and not knocked Prone.

A wall of seawater surges out of the Rift in front of you and sweeps forward in a line 30 feet long, 10 feet wide, and 10 feet high. Each creature in the line makes a Strength saving throw, taking 8d8 bludgeoning damage, being pushed 20 feet away from you, and being knocked Prone on a failed save, or taking half as much damage and staying in place on a successful one. The line is left soaked and is difficult terrain for 1 round.

At Higher Levels

Slot Effect
6th · 9d8 The damage increases to 9d8.
7th · 10d8 The damage increases to 10d8.
8th · 11d8 The damage increases to 11d8.
9th · 12d8 The damage increases to 12d8.

The current line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. L2 Jet (pressure) you came from here
  2. L2 Skim
  3. L5 Breaker (wave)
  4. L5 Undertow (flow)
  5. L8 Abyss
  6. L8 Deluge
  7. L9 Maelstrom

Branches from here: Deluge

Role

  • damage
  • control

Class Access