- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- Long · 1,000 feet
- Components
- V · S · M (an iron compass needle, which the spell consumes)
- Saving Throw
- STR · Half damage and not pulled.
A vortex of black seawater 60 feet across opens at a point you choose within range and drags the battlefield inward. When the vortex appears and at the start of each of your turns, each creature in the area makes a Strength saving throw, taking 20d6 bludgeoning damage, being pulled 20 feet toward the center, and being knocked Prone on a failed save, or taking half as much damage and staying in place on a successful one. A creature pulled into the center is submerged and begins Suffocating. The area is difficult terrain.
The current line
A line opens low and forks. Where you go from here depends on what you took to get here.
- L2 Jet (pressure)
- L2 Skim
- L5 Breaker (wave)
- L5 Undertow (flow)
- L8 Abyss you came from here
- L8 Deluge
- L9 Maelstrom
Role
- damage
- control