Spell Catalog · Water-Rifting

Maelstrom

Level 9 Water Concentration bludgeoning
Casting Time
1 action
Duration
Concentration, up to 1 minute
Range
Long · 1,000 feet
Components
V · S · M (an iron compass needle, which the spell consumes)
Saving Throw
STR · Half damage and not pulled.

A vortex of black seawater 60 feet across opens at a point you choose within range and drags the battlefield inward. When the vortex appears and at the start of each of your turns, each creature in the area makes a Strength saving throw, taking 20d6 bludgeoning damage, being pulled 20 feet toward the center, and being knocked Prone on a failed save, or taking half as much damage and staying in place on a successful one. A creature pulled into the center is submerged and begins Suffocating. The area is difficult terrain.

The current line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. L2 Jet (pressure)
  2. L2 Skim
  3. L5 Breaker (wave)
  4. L5 Undertow (flow)
  5. L8 Abyss you came from here
  6. L8 Deluge
  7. L9 Maelstrom

Role

  • damage
  • control

Class Access