- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Melee · Self
- Components
- V · S
- Saving Throw
- STR · Half damage and not pushed.
You compress water into a stream and release it in a line 30 feet long and 5 feet wide. Each creature in the line makes a Strength saving throw, taking 3d8 bludgeoning damage and being pushed 10 feet away from you on a failed save, or half as much damage and not pushed on a successful one. The jet puts out fires smaller than a bonfire along its length.
At Higher Levels
| Slot | Effect |
|---|---|
| 3th · 4d8 | The damage increases to 4d8. |
| 4th · 5d8 | The damage increases to 5d8. |
| 5th · 6d8 | The damage increases to 6d8. |
| 6th · 7d8 | The damage increases to 7d8. |
| 7th · 8d8 | The damage increases to 8d8. |
| 8th · 9d8 | The damage increases to 9d8. |
| 9th · 10d8 | The damage increases to 10d8. |
The current line
A line opens low and forks. Where you go from here depends on what you took to get here.
Branches from here: Breaker , Undertow
Role
- damage
- control