Spell Catalog · Water-Rifting

Jet

Level 2 Water bludgeoning
Casting Time
1 action
Duration
Instantaneous
Range
Melee · Self
Components
V · S
Saving Throw
STR · Half damage and not pushed.

You compress water into a stream and release it in a line 30 feet long and 5 feet wide. Each creature in the line makes a Strength saving throw, taking 3d8 bludgeoning damage and being pushed 10 feet away from you on a failed save, or half as much damage and not pushed on a successful one. The jet puts out fires smaller than a bonfire along its length.

At Higher Levels

Slot Effect
3th · 4d8 The damage increases to 4d8.
4th · 5d8 The damage increases to 5d8.
5th · 6d8 The damage increases to 6d8.
6th · 7d8 The damage increases to 7d8.
7th · 8d8 The damage increases to 8d8.
8th · 9d8 The damage increases to 9d8.
9th · 10d8 The damage increases to 10d8.

The current line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. L2 Jet (pressure)
  2. L2 Skim
  3. L5 Breaker (wave)
  4. L5 Undertow (flow)
  5. L8 Abyss
  6. L8 Deluge
  7. L9 Maelstrom

Branches from here: Breaker , Undertow

Role

  • damage
  • control

Class Access