- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- Medium · 150 feet
- Components
- V · S
- Saving Throw
- STR · Half damage, not pulled, and not Restrained.
You open a column of crushing pressure 40 feet in radius and 100 feet high, centered on a point you can see within range. A creature that enters the column for the first time on a turn, or starts its turn there, makes a Strength saving throw. On a failure it takes 8d8 bludgeoning damage, is pulled 20 feet toward the column's center, and is Restrained until the start of its next turn. On a success it takes half as much damage and is not pulled. A creature that breathes water has advantage on the save. Ranged attacks that pass through the column have disadvantage.
The current line
A line opens low and forks. Where you go from here depends on what you took to get here.
- L2 Jet (pressure)
- L2 Skim
- L5 Breaker (wave)
- L5 Undertow (flow) you came from here
- L8 Abyss
- L8 Deluge
- L9 Maelstrom
Branches from here: Maelstrom
Role
- control
- damage