Spell Catalog · Water-Rifting

Wash

Level 1 Water
Casting Time
1 action
Duration
Instantaneous
Range
Melee · Touch
Components
V · S

You put a hand on a creature and run a slow tide through it. The target regains 1d8 + your spellcasting ability modifier hit points. If the target is at half its hit point maximum or lower when you cast the spell, it regains 2 additional hit points. The skin under your hand stays cold for a minute.

At Higher Levels

Slot Effect
2th · 2d8 The healing increases to 2d8.
3th · 3d8 The healing increases to 3d8.
4th · 4d8 The healing increases to 4d8.
5th · 5d8 The healing increases to 5d8.
6th · 6d8 The healing increases to 6d8.
7th · 7d8 The healing increases to 7d8.
8th · 8d8 The healing increases to 8d8.
9th · 9d8 The healing increases to 9d8.

The tide line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Siphon (utility) you came from here
  2. L1 Drench (quenching)
  3. L1 Wash (mending)
  4. L3 Cleanse (cleansing)
  5. L3 Provision (provision)
  6. L4 Tide (control)
  7. L6 Wellspring (broad)
  8. L9 Millpond
  9. L10 Inundation

Branches from here: Cleanse

Role

  • healing

Class Access