- Casting Time
- 1 action
- Duration
- Concentration, up to 10 minutes
- Range
- Long · 300 feet
- Components
- V · S
You take hold of the water in a cube up to 100 feet on a side within range and move it. Choose one effect when you cast the spell, and change it as an action on later turns: raise the water level by up to 20 feet, part it to leave a dry channel across the area, redirect a current in any direction at up to 30 feet per round, or flood a dry area with 3 feet of water that is difficult terrain. A vehicle on the water moves with the water. Fires in a flooded area go out.
The tide line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Siphon (utility)
- L1 Drench (quenching) you came from here
- L1 Wash (mending)
- L3 Cleanse (cleansing)
- L3 Provision (provision)
- L4 Tide (control)
- L6 Wellspring (broad)
- L9 Millpond
- L10 Inundation
Branches from here: Millpond
Role
- control
- utility