- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Medium · 60 feet
- Components
- S
Water condenses out of the Rift over a 10-foot cube you choose within range and falls all at once. Every fire in the area that is smaller than a bonfire goes out, each creature in the area that is Burning stops Burning, and powder, paper, and unsealed electronics in the area are soaked and useless until dried. The water is real and drains where the floor lets it.
At Higher Levels
| Slot | Effect |
|---|---|
| 2th | The cube grows by 5 feet on a side for each slot level above 1st. |
The tide line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Siphon (utility) you came from here
- L1 Drench (quenching)
- L1 Wash (mending)
- L3 Cleanse (cleansing)
- L3 Provision (provision)
- L4 Tide (control)
- L6 Wellspring (broad)
- L9 Millpond
- L10 Inundation
Branches from here: Provision , Tide
Role
- utility
- control