- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Close · 30 feet
- Components
- V · S
A cold pull moves through one creature you can see within range and draws out what does not belong in its body. The target regains 3d8 hit points, and you end one disease or one poison affecting it. If the target has the Poisoned condition from any source, the condition ends.
At Higher Levels
| Slot | Effect |
|---|---|
| 4th · 4d8 | The healing increases to 4d8. |
| 5th · 5d8 | The healing increases to 5d8. |
| 6th · 6d8 | The healing increases to 6d8. |
| 7th · 7d8 | The healing increases to 7d8. |
| 8th · 8d8 | The healing increases to 8d8. |
| 9th · 9d8 | The healing increases to 9d8. |
The tide line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Siphon (utility)
- L1 Drench (quenching)
- L1 Wash (mending) you came from here
- L3 Cleanse (cleansing)
- L3 Provision (provision)
- L4 Tide (control)
- L6 Wellspring (broad)
- L9 Millpond
- L10 Inundation
Branches from here: Wellspring
Role
- healing
- restoration