- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Medium · 60 feet
- Components
- V · S
A standing wave of Rift-charged water breaks over a 30-foot-radius sphere centered on a point you can see within range. Each creature of your choice in the area regains 5d8 hit points and stops Burning. Unprotected paper, powder, and open electronics in the area are ruined.
At Higher Levels
| Slot | Effect |
|---|---|
| 7th · 6d8 | The healing increases to 6d8. |
| 8th · 7d8 | The healing increases to 7d8. |
| 9th · 8d8 | The healing increases to 8d8. |
The tide line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Siphon (utility)
- L1 Drench (quenching)
- L1 Wash (mending)
- L3 Cleanse (cleansing) you came from here
- L3 Provision (provision)
- L4 Tide (control)
- L6 Wellspring (broad)
- L9 Millpond
- L10 Inundation
Role
- healing