Environments · Regional environment

Upper Atmosphere

The stratosphere and the mesosphere: air thin enough that a wing gets no useful lift from it and thick enough to burn up a body entering at speed. It is stable, dry and stratified, so it is the best place on a world to hold a platform in position, and the ozone layer or its equivalent sits in it and absorbs radiation that would otherwise reach the ground.

Regional environment Aerial (air)
Atmospheric

Crossing it

Navigate
DC 10
Forage
Nothing to find
Notice
DC 8

A pressure suit is required, and lift must come from buoyancy, thrust or a Rift effect.

Exposure

  • Extreme Cold

    Temperatures below about zero degrees Fahrenheit, or any water near freezing, made worse by wind.

    CON save, DC 10, rising by 1 for each hour after the first. End of each hour. One level of exhaustion.

    • Cold-weather gear

      Proper layers, a sealed suit or a heated shelter removes the save. Wet layers give disadvantage on it instead.

    • Immersion

      A creature in near-freezing water makes the save each minute instead of each hour, and is Incapacitated at three levels of exhaustion.

    • Gear

      Unheated power cells lose half their charge, and any check made with bare hands after an hour of exposure has disadvantage.

    • Adapted

      A creature native to a cold world, or with resistance to cold damage, ignores the save.

In play

  • No lift

    A wing produces no useful lift above the tropopause. Flight here is buoyancy, thrust or a Rift effect.

  • No air

    Unprotected breathing is impossible. Treat an exposed creature as Suffocating. A pressure suit or a sealed hull is required throughout.

  • Stable

    No weather and almost no turbulence. A platform left here holds position for months.

  • Entry heating

    Anything entering from above at orbital speed takes 8d10 fire damage per round until it slows, unless it is shielded.

  • Ionizing dose

    Unshielded, a creature gains a level of exhaustion each hour. A long rest does not clear it. A Medicine check at DC 12, a restorative spell or antiradiation drugs remove it. Rated shielding removes the effect, and most powered plate raises the interval to four hours.

Variations

  • Stratosphere

    Warming with height, dry and layered. The shielding layer sits in it.

  • Mesosphere

    The coldest air on the world, where falling objects burn up.

Worlds it occurs on

  • Ionic A rocky world inside a field strong enough to hold a permanent ion storm across its surface and atmosphere.
  • Rime A frozen world with a crystalline ice surface, cold enough that most of its atmosphere has condensed onto the ground.
  • Terran (Arctic) A rocky world covered in ice for most of the year but habitable, with open water at the margin in summer.
  • Terran (Arid) A hot, dry rocky world habitable at its edges, with dune seas across the interior.
  • Terran (Barren) Rock and wasteland with a thin atmosphere or none, habitable but sparsely settled.
  • Terran (Oceanic) A world of ocean from pole to pole, with land only where a volcano has kept up.
  • Terran (Verdant) A rocky world with liquid water, breathable air and a magnetic field to protect them, rare and the cause of most wars.
  • Zephyr A gas world with no surface, crossed by fast bands of wind that run at different speeds.

Found here (6)