Bestiary · Giantkin

Giant PR 17

Storm Giant Paramount

A paramount is a green-skinned, crowned storm giant in a red mantle, rising out of weather that holds him up at his command. Storm giant holds send their disputes up to him instead of settling them with axes. He rarely comes down, and once down he stays a long time. His word on a matter is final, and the holds that have tested this are remembered by name and by their ruins. He is found in floating citadels, storm belts, the upper atmosphere and Utgard.

Storm Giant Paramount, drawn at Giant scale
Physiology
Giantkin
Size
Giant
Speed
60 ft., fly 80 ft. (hover), swim 60 ft.
Armor class
22 (the weather holding)
Hit points
304 (21d12 + 168)
Proficiency
+6
  • STR 29 +9 save +15
  • DEX 16 +3 save +3
  • CON 26 +8 save +14
  • INT 20 +5 save +5
  • WIS 22 +6 save +12
  • CHA 24 +7 save +13
Skills
Arcana +11 , Athletics +15 , Insight +12 , Perception +12
Passive Perception
22
Senses
truesight 60 ft., darkvision 120 ft.
Languages
Common, Jotun, Old Norska, Primordial
Damage resistances
cold, bludgeoning, piercing, slashing
Damage immunities
lightning, thunder
Condition immunities
frightened , paralyzed , stunned
Found in
Lower Atmosphere , Storm Front , Upper Atmosphere , Utgard

Traits

  • Weather Command

    Within 1 mile of it, the weather is whatever it has decided. Flying creatures other than giantkin have their speed halved in that area.

  • Crowned

    Allied giantkin within 120 feet add its Charisma modifier to their saving throws.

  • Royal Presence

    A creature that attacks the paramount without being given leave is Frightened of him until the end of its next turn unless it succeeds on a Wisdom saving throw against DC 22.

  • Legendary Resistance

    Three times per day, when it fails a saving throw, it can choose to succeed instead.

Actions

  • Multiattack

    It makes three greatsword attacks.

  • Storm Greatsword

    +15 to hit · reach 20 ft.

    5d6 + 9 lightning damage

    A slash from a greatsword wreathed in weather.

  • Call the Storm Down

    DC 21 Dexterity save

    Lightning falls on up to four points it can see within 500 feet. Every creature within 10 feet of a point makes a Dexterity saving throw, taking 8d10 lightning damage on a failure and half as much on a success. A creature can be caught by only one of the four. Recharges after it rolls a 5 or 6 on a d6 at the start of its turn.

  • Judgment Bonus action

    One creature it can see within 120 feet makes a Charisma saving throw against DC 22. On a failure it takes 5d10 thunder damage and cannot move closer to the paramount until the end of its next turn.

  • Wind-Wall Reaction

    When it is targeted by a ranged attack or a spell from more than 30 feet away, the attacker rolls with disadvantage and the paramount has resistance to the damage.

  • Sweep Legendary

    It makes one greatsword attack.

  • Updraft Legendary

    Every creature within 30 feet makes a Strength saving throw against DC 22 or is thrown 30 feet upward and takes falling damage.

  • Thunder Legendary

    Every creature within 60 feet takes 4d8 thunder damage and is Deafened until the end of its next turn.