Storm Giant Valkyrie
A valkyrie keeps to the top of the weather, in golden scale beaten thin enough to fly in and a crested helm that shows above the cloud. Her spear is a drawn bolt held in a haft, and she throws it as the storm throws lightning. Valkyries come down over battlefields and take the dead they judge worth taking.
- Physiology
- Giantkin
- Size
- Huge
- Speed
- 50 ft., fly 90 ft. (hover)
- Armor class
- 20 (golden storm-scale)
- Hit points
- 250 (20d12 + 120)
- Proficiency
- +5
- STR 25 +7 save +7
- DEX 20 +5 save +10
- CON 22 +6 save +11
- INT 16 +3 save +3
- WIS 20 +5 save +10
- CHA 20 +5 save +10
- Skills
- Athletics +12 , Insight +10 , Perception +10
- Passive Perception
- 20
- Senses
- darkvision 120 ft.
- Languages
- Common, Jotun, Primordial
- Damage resistances
- cold
- Damage immunities
- lightning, thunder
- Found in
- Lower Atmosphere , Storm Front , Upper Atmosphere
Traits
-
Above the Weather
It can hover in open sky without concentration and is unaffected by wind, rain or storm of any kind.
-
Storm-Sight
It can see through fog, cloud and precipitation without penalty, and it knows the location of every dying creature within 1 mile.
-
Charged Haft
A creature hit by its spear cannot take reactions until the start of the valkyrie's next turn.
Actions
-
Multiattack
It makes two lightning spear attacks and uses Thunderstep.
-
Lightning Spear
+12 to hit · reach 15 ft.
4d8 + 7 lightning damage
A thrust of the lightning spear.
-
Cast the Bolt
DC 19 Dexterity save
It hurls the spear in a 120-foot line 5 feet wide. Every creature in the line makes a Dexterity saving throw, taking 10d8 lightning damage on a failure and half as much on a success. The spear returns to its hand. Recharges after it rolls a 5 or 6 on a d6 at the start of its turn.
-
Thunderstep Bonus action
DC 19 Constitution save
It flies up to 60 feet. Every creature within 10 feet of where it started makes a Constitution saving throw, taking 3d8 thunder damage on a failure and half as much on a success.
-
Claim the Fallen Reaction
When a creature within 30 feet drops to 0 hit points, the valkyrie moves up to its flying speed, takes that creature, and both are considered to have full cover from everything on the ground until its next turn.