Bestiary · Elemental

PR 6

Storm Elemental

Storm elementals gather in the upper atmosphere and in the drive plumes of capital ships, and fleet maintenance crews clear them from exhaust systems regularly.

Storm Elemental, drawn at Large scale
Physiology
Elemental
Size
Large
Speed
0 ft., fly 90 ft. (hover)
Armor class
16
Hit points
104 (11d10 + 44)
Proficiency
+3
  • STR 15 +2 save +2
  • DEX 20 +5 save +8
  • CON 18 +4 save +4
  • INT 6 -2 save -2
  • WIS 11 +0 save +0
  • CHA 9 -1 save -1
Skills
Perception +3
Passive Perception
13
Senses
blindsight 60 ft.
Languages
Primordial
Damage immunities
lightning, thunder, poison
Condition immunities
grappled , prone , restrained , exhausted , poisoned , unconscious
Found in
Upper Atmosphere , Cloud Deck

Traits

  • Whirlwind Body

    Can enter another creature's space. A creature that starts its turn in the elemental's space takes 1d8 lightning damage.

Actions

  • Arc Lash

    +8 to hit · reach 10 ft.

    2d8 + 5 lightning damage

    Two attacks.

  • Thunderburst

    DC 15 Constitution save

    Each creature within 15 feet takes 5d8 thunder damage and is Deafened for one minute on a failed save, or half damage on a success.

  • Ground the Strike Reaction

    When a creature within 30 feet wearing metal armor or carrying a powered weapon attacks the storm elemental, that creature takes 3d8 lightning damage and cannot take reactions until the end of its next turn.