Storm Elemental
Storm elementals gather in the upper atmosphere and in the drive plumes of capital ships, and fleet maintenance crews clear them from exhaust systems regularly.
- Physiology
- Elemental
- Size
- Large
- Speed
- 0 ft., fly 90 ft. (hover)
- Armor class
- 16
- Hit points
- 104 (11d10 + 44)
- Proficiency
- +3
- STR 15 +2 save +2
- DEX 20 +5 save +8
- CON 18 +4 save +4
- INT 6 -2 save -2
- WIS 11 +0 save +0
- CHA 9 -1 save -1
- Skills
- Perception +3
- Passive Perception
- 13
- Senses
- blindsight 60 ft.
- Languages
- Primordial
- Damage immunities
- lightning, thunder, poison
- Condition immunities
- grappled , prone , restrained , exhausted , poisoned , unconscious
- Found in
- Upper Atmosphere , Cloud Deck
Traits
-
Whirlwind Body
Can enter another creature's space. A creature that starts its turn in the elemental's space takes 1d8 lightning damage.
Actions
-
Arc Lash
+8 to hit · reach 10 ft.
2d8 + 5 lightning damage
Two attacks.
-
Thunderburst
DC 15 Constitution save
Each creature within 15 feet takes 5d8 thunder damage and is Deafened for one minute on a failed save, or half damage on a success.
-
Ground the Strike Reaction
When a creature within 30 feet wearing metal armor or carrying a powered weapon attacks the storm elemental, that creature takes 3d8 lightning damage and cannot take reactions until the end of its next turn.