HDF Combat Engineer
A combat engineer wears field plate with a cabling rig down one arm and uses an assault rifle heavy enough to be awkward on a ladder. The work is cutting, welding, mining and clearing mines, done at the front of the formation where the obstacles are. Engineers use the rifle for the twenty seconds between setting a charge and getting back behind cover. Federation advances rely on them to clear obstacles placed in their path.
Halcyion Federation
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 17 (field plate and cabling rig)
- Hit points
- 90 (12d8 + 36)
- Proficiency
- +3
- STR 15 +2 save +2
- DEX 16 +3 save +6
- CON 16 +3 save +3
- INT 18 +4 save +7
- WIS 14 +2 save +2
- CHA 11 +0 save +0
- Skills
- Athletics +5 , Investigation +7 , Perception +5 , Technology +7
- Passive Perception
- 15
- Senses
- darkvision 60 ft.
- Languages
- Common, Federation Standard
- Found in
- Terran (Verdant) , Station Interior
Traits
-
Cuts and Mends
The engineer can repair a damaged construct or vehicle for 3d8 hit points as an action, and it can breach a sealed door in 1 minute.
-
Explosives Expert
The engineer has advantage on checks and saving throws made to find or disarm a trap or explosive.
Actions
-
Multiattack
The engineer makes two Assault Rifle attacks.
-
Assault Rifle
+6 to hit · medium range
2d8 + 3 ballistic damage
A shot from a long-barreled service rifle.
-
Cutting Torch
+5 to hit · reach 5 ft.
2d6 + 2 plasma damage
A plasma cutter pressed against armor.
-
Set a Charge Bonus action
DC 15 Dexterity save
The engineer places a demolition charge within 5 feet. At the start of its next turn the charge detonates, and every creature within 15 feet makes a Dexterity saving throw, taking 3d8 explosive damage on a failure and half as much on a success. The engineer has two charges.
-
Field Barrier Bonus action
The engineer raises a 10-foot barrier of folded plate within 5 feet. The barrier is three-quarters cover, has armor class 15 and 30 hit points, and lasts until it is destroyed.