Bestiary · Humanoid

Human PR 3

HDF Recon Trooper

A recon trooper lands ahead of the main force. The suit is sealed against any atmosphere, the cloak breaks up the trooper's outline against rock and canopy, and the rifle is sighted for a single shot at long range. The job is to cross unsurveyed ground, mark what lives on it and leave before it notices the trooper. A trooper who is seen switches to the second task, which is getting the report home.

Halcyion Federation
HDF Recon Trooper, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
16 (sealed recon plate)
Hit points
58 (9d8 + 18)
Proficiency
+2
  • STR 12 +1 save +1
  • DEX 17 +3 save +5
  • CON 14 +2 save +2
  • INT 13 +1 save +1
  • WIS 16 +3 save +5
  • CHA 10 +0 save +0
Skills
Perception +5 , Stealth +5 , Survival +5 , Technology +3
Passive Perception
15
Senses
darkvision 60 ft.
Languages
Common, Federation Standard
Found in
Terran (Verdant) , Deep Space

Traits

  • Camouflage

    The trooper has advantage on Stealth checks made in natural terrain, and it stays hidden while it moves at half speed.

  • Sealed Suit

    The trooper is immune to the Poisoned condition from an atmosphere and can breathe anywhere for 8 hours.

  • Site Survey

    Every allied creature that lands within 1 mile of a site the trooper has surveyed has advantage on Survival checks there.

Actions

  • Multiattack

    The trooper makes two Marksman Rifle attacks.

  • Marksman Rifle

    +5 to hit · long range

    1d12 + 3 ballistic damage

    A single aimed shot from a marksman rifle.

  • Combat Knife

    +5 to hit · reach 5 ft.

    1d6 + 3 slashing damage

    A stab or slash with a combat knife.

  • Break Contact Bonus action

    The trooper takes the Hide or Disengage action, and its speed increases by 10 feet until the end of its turn.