HDF Recon Trooper
A recon trooper lands ahead of the main force. The suit is sealed against any atmosphere, the cloak breaks up the trooper's outline against rock and canopy, and the rifle is sighted for a single shot at long range. The job is to cross unsurveyed ground, mark what lives on it and leave before it notices the trooper. A trooper who is seen switches to the second task, which is getting the report home.
Halcyion Federation
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16 (sealed recon plate)
- Hit points
- 58 (9d8 + 18)
- Proficiency
- +2
- STR 12 +1 save +1
- DEX 17 +3 save +5
- CON 14 +2 save +2
- INT 13 +1 save +1
- WIS 16 +3 save +5
- CHA 10 +0 save +0
- Skills
- Perception +5 , Stealth +5 , Survival +5 , Technology +3
- Passive Perception
- 15
- Senses
- darkvision 60 ft.
- Languages
- Common, Federation Standard
- Found in
- Terran (Verdant) , Deep Space
Traits
-
Camouflage
The trooper has advantage on Stealth checks made in natural terrain, and it stays hidden while it moves at half speed.
-
Sealed Suit
The trooper is immune to the Poisoned condition from an atmosphere and can breathe anywhere for 8 hours.
-
Site Survey
Every allied creature that lands within 1 mile of a site the trooper has surveyed has advantage on Survival checks there.
Actions
-
Multiattack
The trooper makes two Marksman Rifle attacks.
-
Marksman Rifle
+5 to hit · long range
1d12 + 3 ballistic damage
A single aimed shot from a marksman rifle.
-
Combat Knife
+5 to hit · reach 5 ft.
1d6 + 3 slashing damage
A stab or slash with a combat knife.
-
Break Contact Bonus action
The trooper takes the Hide or Disengage action, and its speed increases by 10 feet until the end of its turn.