Bestiary · Humanoid

Human PR 4

Outlaw Gunslinger

An outlaw gunslinger works two sidearms and reloads both without looking. She takes what a job pays and moves on the same night, and the warrant following her trails three systems behind. She opens a fight from across the room and keeps an exit behind her.

Outlaw Gunslinger, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
15 (armorweave)
Hit points
78 (12d8 + 24)
Proficiency
+2
  • STR 11 +0 save +0
  • DEX 19 +4 save +6
  • CON 14 +2 save +2
  • INT 12 +1 save +1
  • WIS 14 +2 save +2
  • CHA 15 +2 save +2
Skills
Acrobatics +6 , Deception +4 , Perception +4 , Sleight of Hand +6 , Stealth +6
Passive Perception
14
Languages
Common, Meridian Cant
Found in
Terran (Verdant) , Settlement

Traits

  • Two Guns

    She draws and fires both sidearms as one attack action, and drawing them is free.

  • Exit Awareness

    She has advantage on Initiative, and cannot be Surprised while she can see an exit.

Actions

  • Multiattack

    She makes three Sidearm attacks.

  • Sidearm

    +6 to hit · medium range

    1d10 + 4 piercing damage

    A shot from one of her sidearms.

  • Fan the Hammer

    She empties a cylinder across a 15-foot cone. Each creature in it makes a DC 14 Dexterity saving throw, taking 3d10 piercing damage on a failure and half as much on a success. She cannot use this again until she reloads with an action.

  • Sidestep Reaction

    When a creature she can see hits her with an attack, she moves up to 10 feet without provoking opportunity attacks.