Outlaw Gunslinger
An outlaw gunslinger works two sidearms and reloads both without looking. She takes what a job pays and moves on the same night, and the warrant following her trails three systems behind. She opens a fight from across the room and keeps an exit behind her.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 15 (armorweave)
- Hit points
- 78 (12d8 + 24)
- Proficiency
- +2
- STR 11 +0 save +0
- DEX 19 +4 save +6
- CON 14 +2 save +2
- INT 12 +1 save +1
- WIS 14 +2 save +2
- CHA 15 +2 save +2
- Skills
- Acrobatics +6 , Deception +4 , Perception +4 , Sleight of Hand +6 , Stealth +6
- Passive Perception
- 14
- Languages
- Common, Meridian Cant
- Found in
- Terran (Verdant) , Settlement
Traits
-
Two Guns
She draws and fires both sidearms as one attack action, and drawing them is free.
-
Exit Awareness
She has advantage on Initiative, and cannot be Surprised while she can see an exit.
Actions
-
Multiattack
She makes three Sidearm attacks.
-
Sidearm
+6 to hit · medium range
1d10 + 4 piercing damage
A shot from one of her sidearms.
-
Fan the Hammer
She empties a cylinder across a 15-foot cone. Each creature in it makes a DC 14 Dexterity saving throw, taking 3d10 piercing damage on a failure and half as much on a success. She cannot use this again until she reloads with an action.
-
Sidestep Reaction
When a creature she can see hits her with an attack, she moves up to 10 feet without provoking opportunity attacks.