Elder Treant
An elder treant predates the forest it stands in and shaped the way it grew. Three or four civilizations have asked it for permission, and it remembers all of them.
- Physiology
- Fae
- Size
- Giant
- Speed
- 30 ft.
- Armor class
- 19 (ancient heartwood)
- Hit points
- 216 (16d12 + 112)
- Proficiency
- +4
- STR 26 +8 save +8
- DEX 8 -1 save -1
- CON 24 +7 save +11
- INT 15 +2 save +2
- WIS 18 +4 save +8
- CHA 15 +2 save +2
- Skills
- Nature +6 , Perception +8 , History +6
- Passive Perception
- 18
- Languages
- Sylvan, Common, Primordial
- Damage resistances
- bludgeoning, piercing
- Damage vulnerabilities
- fire
- Condition immunities
- charmed , frightened , prone
- Found in
- Woodland , Terran (Verdant)
Spells
Channels with WIS. Save DC 16, spell attack +8 .
An elder treant casts slowly and at the scale of the whole wood.
- At will Druidcraft , Entangle , Speak with Plants
- 3/day each Plant Growth , Spike Growth
- 1/day each Wall of Thorns , Tree Stride
Traits
-
Siege Frame
The elder treant deals double damage to objects and structures.
-
Wake the Wood
Once per day, the elder treant animates up to two ordinary trees within 60 feet as treants under its command for one hour.
Actions
-
Slam
+12 to hit · reach 20 ft.
4d10 + 8 bludgeoning damage
The elder treant makes two Slam attacks. A Large or smaller creature hit is pushed 15 feet and knocked Prone.
-
Root Wall
DC 20 Strength save
Roots erupt in a 40-foot square within 120 feet. A creature there is Restrained on a failed save, escaping with a Strength check against its save DC.
-
Wood Retribution Reaction
DC 16 Strength save
When a creature within 60 feet cuts, burns or fells a living tree, that creature makes a Strength saving throw or is Restrained and takes 4d10 bludgeoning damage as the wood closes around it.
-
Bough Legendary
The elder attacks one creature it can see with a limb.
-
Shifting Wood Legendary
DC 16 Dexterity save
This action costs two legendary actions. Trees within 60 feet shift, making the area difficult terrain, and each creature in it makes a Dexterity saving throw or is moved 10 feet to a space the elder chooses.