Bestiary · Fae

Treant PR 12

Elder Treant

An elder treant predates the forest it stands in and shaped the way it grew. Three or four civilizations have asked it for permission, and it remembers all of them.

Elder Treant, drawn at Giant scale
Physiology
Fae
Size
Giant
Speed
30 ft.
Armor class
19 (ancient heartwood)
Hit points
216 (16d12 + 112)
Proficiency
+4
  • STR 26 +8 save +8
  • DEX 8 -1 save -1
  • CON 24 +7 save +11
  • INT 15 +2 save +2
  • WIS 18 +4 save +8
  • CHA 15 +2 save +2
Skills
Nature +6 , Perception +8 , History +6
Passive Perception
18
Languages
Sylvan, Common, Primordial
Damage resistances
bludgeoning, piercing
Damage vulnerabilities
fire
Condition immunities
charmed , frightened , prone
Found in
Woodland , Terran (Verdant)

Spells

Channels with WIS. Save DC 16, spell attack +8 .

An elder treant casts slowly and at the scale of the whole wood.

Traits

  • Siege Frame

    The elder treant deals double damage to objects and structures.

  • Wake the Wood

    Once per day, the elder treant animates up to two ordinary trees within 60 feet as treants under its command for one hour.

Actions

  • Slam

    +12 to hit · reach 20 ft.

    4d10 + 8 bludgeoning damage

    The elder treant makes two Slam attacks. A Large or smaller creature hit is pushed 15 feet and knocked Prone.

  • Root Wall

    DC 20 Strength save

    Roots erupt in a 40-foot square within 120 feet. A creature there is Restrained on a failed save, escaping with a Strength check against its save DC.

  • Wood Retribution Reaction

    DC 16 Strength save

    When a creature within 60 feet cuts, burns or fells a living tree, that creature makes a Strength saving throw or is Restrained and takes 4d10 bludgeoning damage as the wood closes around it.

  • Bough Legendary

    The elder attacks one creature it can see with a limb.

  • Shifting Wood Legendary

    DC 16 Dexterity save

    This action costs two legendary actions. Trees within 60 feet shift, making the area difficult terrain, and each creature in it makes a Dexterity saving throw or is moved 10 feet to a space the elder chooses.