Bestiary · Fae

PR 16

Ancient Woodland Spirit

An ancient woodland spirit is the living will of a primordial forest, and the treants and dryads within the forest defer to it. It rarely walks. When it does, roots break the ground and branches close every path as the forest moves with it. It is found in old-growth forests, preserve worlds and the Faewyld.

Ancient Woodland Spirit, drawn at Gargantuan scale
Physiology
Fae, Plant
Size
Gargantuan
Speed
40 ft.
Armor class
20 (natural armor)
Hit points
280 (16d20 + 112)
Proficiency
+5
  • STR 26 +8 save +13
  • DEX 12 +1 save +1
  • CON 24 +7 save +12
  • INT 18 +4 save +4
  • WIS 24 +7 save +12
  • CHA 20 +5 save +5
Skills
Perception +12 , Nature +9
Passive Perception
22
Senses
tremorsense 120 ft., truesight 60 ft., telepathy 300 ft.
Languages
Sylvan, Primordial
Damage resistances
bludgeoning, piercing
Damage vulnerabilities
fire
Condition immunities
charmed , frightened , prone
Found in
Woodland , The Faewyld , Terran (Verdant)

Traits

  • Legendary Resistance

    Three times per day, when it fails a saving throw, it may choose to succeed instead.

  • Heart of the Forest

    The spirit perceives anything within 1 mile of it that touches a living plant.

  • Rooted Regrowth

    The spirit regains 20 hit points at the start of its turn while it touches living ground, unless it took fire damage since its last turn.

Actions

  • Multiattack

    The spirit makes two Slam attacks.

  • Slam

    +13 to hit · reach 15 ft.

    3d10 + 8 bludgeoning damage

    A slam from a limb of living wood.

  • The Wood Rises

    DC 20 Strength save

    Roots burst from the ground in a 60-foot radius. Each creature of its choosing in the area makes a Strength saving throw, taking 10d10 bludgeoning damage and becoming Restrained on a failure, or half as much damage on a success. Recharges on a roll of 5 or 6 on a d6.

  • Awaken Trees

    Up to three trees within 60 feet become treants under its command for 1 hour. Usable once per day.

  • Root Grasp Legendary

    DC 20 Strength save

    One creature within 60 feet that touches the ground makes a Strength saving throw or is Restrained until the end of its next turn.

  • Tree Stride Legendary

    The spirit steps into a tree within its reach and out of another tree within 120 feet.