Human PR
1/8
Planetary Colonist
A colonist is a settler who signed a colony charter and arrived on a frontier world to work it. Most charters are sold on survey data a decade old, so the world rarely matches the prospectus. Colonists are not fighters, and most colonies that last two seasons have had to defend themselves at least once.
Frontier- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 11
- Hit points
- 13 (3d8)
- Proficiency
- +2
- STR 10 +0 save +0
- DEX 11 +0 save +0
- CON 11 +0 save +0
- INT 10 +0 save +0
- WIS 11 +0 save +0
- CHA 10 +0 save +0
- Skills
- Survival +2 , Nature +2
- Passive Perception
- 10
- Languages
- Common
- Found in
- Terran (Verdant)
Equipment
Actions
-
Improvised Club
+2 to hit · Club · reach 5 ft.
1d4 bludgeoning damage
A length of structural spar.
-
Swing the Spar Reaction
When a creature within 5 feet attacks the colonist, it makes one Improvised Club attack against that creature.