Bestiary · Humanoid

Human PR 1/8

Planetary Colonist

A colonist is a settler who signed a colony charter and arrived on a frontier world to work it. Most charters are sold on survey data a decade old, so the world rarely matches the prospectus. Colonists are not fighters, and most colonies that last two seasons have had to defend themselves at least once.

Frontier
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
11
Hit points
13 (3d8)
Proficiency
+2
  • STR 10 +0 save +0
  • DEX 11 +0 save +0
  • CON 11 +0 save +0
  • INT 10 +0 save +0
  • WIS 11 +0 save +0
  • CHA 10 +0 save +0
Skills
Survival +2 , Nature +2
Passive Perception
10
Languages
Common
Found in
Terran (Verdant)

Equipment

Actions

  • Improvised Club

    +2 to hit · Club · reach 5 ft.

    1d4 bludgeoning damage

    A length of structural spar.

  • Swing the Spar Reaction

    When a creature within 5 feet attacks the colonist, it makes one Improvised Club attack against that creature.