Club

Club

Weapon Profile

Category
Simple
Damage
1d4 bludgeoning
Range
Melee · 0–5 ft
Grade
I · Standard
Rarity
Common
Tier
I · Pre-Industrial
Training
Simple Weapons
Cost
1
Weight
2 lb

Without training in simple weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 1 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 1 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • lightSmall enough for an off-hand strike as a bonus action.

A length of hardwood, sometimes banded with iron at the striking end. Halcyion farmsteads and frontier mining camps keep them stacked behind the bar.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Club
  2. Tier I Greatclub
  3. Tier I Mace