Mace

Mace

Weapon Profile

Category
Simple
Damage
1d6 bludgeoning
Range
Melee · 0–5 ft
Grade
I · Standard
Rarity
Common
Tier
I · Pre-Industrial
Training
Simple Weapons
Cost
5
Weight
4 lb

Without training in simple weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 3 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 1 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.

A mace with a weighted metal head on a short wooden or steel haft, built to crush. Lay-priests of the Covenant of the Ebon Creed use them because they hold edged weapons profane, and frontier sheriffs use them to subdue a suspect without drawing blood.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Club
  2. Tier I Greatclub
  3. Tier I Mace